Solo Breakout View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
7.1 MB
Files
54
Favorites
1
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Solo Breakout

by Solo Studio 54 (opens in new tab)

No ratings yet

  • Price drop

A complete, customizable Breakout template with levels, UI, brick types, and smooth controls.

Discount -75% Previous price $20.00 Price $4.99

Lowest recorded price

Get 75% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Solo Breakout, 6 months Current $4.99; lowest $4.99; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Solo Breakout screenshot 1

Solo Breakout screenshot 1

About this asset

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.
Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

Solo Breakout is a fully featured, customizable brick-breaker template designed for rapid prototyping and complete project development. It includes a constant-speed arcade ball controller, responsive mouse and touch paddle controls, multiple brick types, and a modular level system built entirely with ScriptableObjects.

The project provides a complete gameplay loop with level progression, a win screen, a game over screen, score and best score tracking, and audio management. All brick types include built-in hit feedback, colour-change logic, and optional VFX hooks. Levels can be created and edited quickly using simple grid layouts, making it easy to design large sets of stages or build procedural generators.

The codebase is clean, well-structured, and easy to extend, making the template suitable for arcade games, puzzle projects, hyper-casual prototypes, and teaching scenarios. All artwork, prefabs, UI, and systems can be replaced or customised to fit any art style. The included documentation provides clear steps for setup, level creation, and project extension.

This template is ideal for creators who want a solid, production-ready starting point for building their own Breakout, brick-breaker, or arcade-inspired game.

From the publisher's Asset Store listing.

Technical details

• Constant-speed arcade ball controller with reflection logic and anti-stuck safeguards
• Smooth mouse and touch paddle controls, fully mobile-ready
• Multiple brick types: Standard, HP, Unbreakable, Explosive (with chain reactions)
• ScriptableObject-based level system for fast creation and editing
• Automatic brick centering, spacing, and vertical offset positioning
• Level progression system with win screen and continue flow
• Game Over screen with score and best score saving
• Modular, clean C# architecture designed for easy extension
• Built-in hit feedback system with scale punch and colour flash
• Optional VFX and SFX hooks for brick hits and destruction
• Full menu and options UI with music and SFX sliders
• AudioManager for music looping and sound playback
• Ready-made folder structure, prefabs, and scene setup
• Fully customizable artwork, UI, prefabs, and gameplay settings

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Compatible Not listed Not listed

This package uses Unity’s built-in 2D tools and is fully compatible with the Built-in Render Pipeline. No SRP features are required. The project also works in URP and HDRP as long as default 2D materials and sprites are used or replaced with pipeline-compatible materials.

As listed on the Asset Store.