Layers of Visibility Manager View on Asset Store (opens in new tab)

Package details

Latest version
2026.8.31
Last updated
First released
Unity version
6000.4.11 or later
Package size
1.9 MB
Files
8
Favorites
1
Views in the past week
2

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Layers of Visibility Manager

by fables alive games (opens in new tab)

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Layers of Visibility Manager helps you organize and control scene GameObjects efficiently. Group objects into layers and toggle their visibility with a single click.

Price $11.11

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Price history

Last 6 months

USD
Price history for Layers of Visibility Manager, 6 months Current $11.11; lowest $11.11; highest $11.11 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2026.8.18 released 18 Aug 2026 v2026.8.18 Version 2026.8.31 released 4 Sep 2026

Asset preview

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Layers of Visibility Manager screenshot 1

Layers of Visibility Manager screenshot 1

About this asset

Simple and Intuitive Scene Organization

What is Layers of Visibility Manager?

Layers of Visibility Manager helps you organize and control scene GameObjects efficiently. Group objects into layers and toggle their visibility with a single click.

Key Features

  • Quick Organization - Group related GameObjects into named layers
  • Instant Visibility Control - Show/hide entire groups with one click
  • Drag & Drop - Reorder layers and add objects easily
  • Scene-Based - Each scene has its own layer setup
  • Clean Interface - Minimal, focused design

How to Use

Opening the Window

Tools > Fables Alive Games > Layers of Visibility Manager

Or use keyboard shortcut: Ctrl+Shift+Alt+L

Creating Layers

  1. Click + button to add a new layer
  2. Rename the layer by clicking on its name
  3. Use collapse/expand buttons to manage all layers at once

Adding Objects

  • Select GameObjects in Hierarchy
  • Expand the layer (click arrow)
  • Click + Add Selected Objects button

Or drag GameObjects directly into the layer's drop area

Organizing

  • Drag handle to reorder layers
  • Eye icon to show/hide all objects in layer
  • Arrow to expand/collapse layer details
  • Delete button to remove layer

Perfect For

  • Managing complex scenes with many objects
  • Quick prototyping and testing
  • Level design workflows
  • Organizing UI elements
  • Scene cleanup and optimization

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.4.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.