Hexagonal Constructor View on Asset Store (opens in new tab)

Package details

Latest version
2.3
Last updated
First released
Unity version
6000.0.62 or later
Package size
178 KB
Files
38
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1
Views in the past week
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Hexagonal Constructor

by xornis (opens in new tab)

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A powerful, modular procedural hex grid generator for Unity. Features randomized and shape layouts, real-time preview, step-by-step debug mode, and a clean modular inspector.

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Price history

Last 6 months

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Price history for Hexagonal Constructor, 6 months Current $11.00; lowest $11.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.3 released 7 Jul 2026 v2.3

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Hexagonal Constructor screenshot 1

Hexagonal Constructor screenshot 1

About this asset

Hexagonal Constructor is a lightweight procedural hex-grid generator for Unity.

It supports both randomized generation (BranchWalk, ClusterGrowth) and shape generation (Disk, Ring, etc.), and includes a clean custom inspector with live preview and debugging tools.

## Features

### Generation Modes:

  • Randomized generation: BranchWalk, ClusterGrowth
  • Shape generation: Disk, Ring, Spiral, Triangle, Rectangle, Rhombus

### Settings Components:

  • Grid Settings - Prefab, scale, orientation, radius
  • Generation Settings - Start position, algorithm selection, seed (randomized only)
  • Preview Settings (optional) - Edit Mode Gizmos visualization, color, scale
  • Debug Settings (optional) - Step-by-step generation with delay

### Developer-Friendly:

  • Clean namespace: "HexagonalConstructor"
  • Lazy initialization via "ContextBehaviour"
  • Easy to extend with custom algorithms

## What's Included

  • 2+6 built-in generators
  • 2 example prefabs (Pointy & Flat hexes)
  • Complete documentation (PDF)
  • Quick Start guide (README.txt)
  • Changelog with version history
  • Demo scene

## Quick Start

  1. Add "GridGenerator" component to any GameObject
  2. Click "Add Required Components" if prompted
  3. Assign a hex prefab in Grid Settings
  4. Choose generation mode (Shapes or Randomized)
  5. Choose a generator algorithm on the selected generation mode.
  6. Press Play!
  • Optional: Click "Add Optional Components" for Edit Mode preview and step-by-step generation
  • Optional: Hide Components by clicking the checkbox in "GridGenerator" script 

## Documentation

  • Full PDF documentation included with detailed API reference and examples.

## Support

From the publisher's Asset Store listing.

Technical details

Version

v2.3

Supported Unity versions

Unity 2021.3+ LTS

Render pipelines

  • Built-in (no HDRP/URP content)

Package contents

  • Runtime C# scripts (hex math, generators, utils)
  • Custom Inspector, Editor preview & debug tools
  • FlatTop & PointyTop sample hex prefabs
  • Demo scene
  • PDF documentation
  • README.txt
  • CHANGELOG.txt

Dependencies

None.

Platforms

Windows, macOS, Linux (engine-agnostic C# code)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Compatible

As listed on the Asset Store.