Short description
Eight complex 2k pelts with folds and professional opacity maps ranging from exotic to cold-climate.
The geometry is carefully adapted so that the edges touch the ground. Displacement can be further increased in the engine
Long description
giraffe, wolf, boar, goat, stag, reindeer. sheep, bull, bison: unique, detailed pelts/skins
Complex 2k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Opacity is manually made. Pelts have material folds, which add to realism.
PBR material and prefabs for both Built-in
AO, Displacement (or Height map), Specular, Diffuse, Normal
This pack features displacement maps connected to increase displacement levels, further from the already displaced mesh geometry.
If you need pelts, these are very realistic, natural, detailed, optimized, original, and constantly updated look no further than here.
Please check my related packages:
Animal Pelts Volume One: https://assetstore.unity.com/packages/slug/310354
Animal Pelts Volume Two: https://assetstore.unity.com/packages/slug/337818
Animal Pelts Volume Three: https://assetstore.unity.com/packages/slug/345486
all products: https://assetstore.unity.com/publishers/109566