InfiniGLASS is a transparency and refraction rendering method using real object density and an optimized blurred version of the scene as inputs and their application on a large collection of unique shaders that use these special buffers to emulate correct light attenuation within objects and blurred transparency on materials. The asset also includes refractive shaders with advanced refraction models like spherical. A dynamic rain system is also available in shader variants, for rainy weather emulation on the objects.
The system has a simple basic setup for simpler objects and when refraction is not needed depth based correction, as well as advanced mode when depth prepass is needed for correct look on complex transparent objects and also when it is needed to remove the refraction of objects that are between the object and camera and only refract items behind refractive materials.
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ARTnGAME Offers:
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InfiniGLASS is on -50% off discount in Unity Fresh Assets Sale!
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Users of Environment Building Bundle can upgrade to InfiniGLASS with a very big discount for only $15!
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Upgrade to the Environment Building Bundle from InfiniGLASS with a discount for a limited time, for only $119 for a limited time!
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Unity Versions Supported:
Supports Unity 6.0 and 6.3 LTS release cycle. Also supports all other Unity versions the assets have been uploaded with.
InfiniGLASS demo (Windows, use Ctrl + Mouse to rotate the sun)
The last three videos shows the next fully opaque Sub Surface Scatter option for the next update and the use of this new module with the Lumina real time global illumination system.
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About ARTnGAME:
ARTnGAME mission is to allow game developers to create imaginative and optimized environments and worlds. Our products are feature complete with massive artistic options and fully supported. ARTnGAME has been constantly developing and supporting assets for the Unity Asset Store for more than ten years.
Upgrade Policy:
All products are supported in the cycle of the version they have been submitted with in the store, e.g. an asset submitted with Unity 2022.3 LTS will support the 2022.3 LTS cycle, but is not guaranteed to support Beta or non LTS Unity versions.
IMPORTANT: The system requires Unity 6000+. Due to the complexity and technical methods supports only LTS. It has not been tested in VR, Mobile, Mac, WebGL, OpenGL & Consoles. Also has not been tested in special case modes like DOTS plus BRG & instancing based modes. Unity 6 URP Render Graph pipeline in all rendering modes is supported for the density and blur rendering, including the new Deferred+ mode. Compatibility mode is not supported.