Flag Animated with Bones View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2023.1.22 or later
Package size
26.4 MB
Files
281
Favorites
7
Views in the past week
34

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$4.99 on

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Flag Animated with Bones

by CatStudio (opens in new tab)

5.0 / 5 · 3 ratings

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Just place it and let it wave in the wind — a lightweight flag asset for smooth real-time use.

Price $4.99

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Price history

Last 6 months

USD
Price history for Flag Animated with Bones, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov Version 1.2.0 released 7 Jul 2026 v1.2.0

Asset preview

1 / 9

Flag Animated with Bones screenshot 1

Flag Animated with Bones screenshot 1

About this asset

- Prop Series -

Simply place the asset in your scene to start using it immediately.

This performance-friendly flag asset includes multiple bone-based animations tailored to the flag’s shape, making it suitable for a wide range of scenes and situations.

Included flag assets

Flag00 : A pole-mounted flag asset that waves in the wind.

Flag01 : A wall-mounted flag asset that waves in the wind.

Flag02 : A large Japanese nobori flag fluttering on a pole.

Website : Flag Animated with Bones

From the publisher's Asset Store listing.

Technical details

Features :

- Includes one flag model (.fbx) with four LOD levels

- Designed for low performance overhead and smooth real-time usage

- Uses bone-based animation

- Includes various animation variations for different wind strengths

- Provides preconfigured prefabs with animations and LODs that work immediately when placed in a scene

- Includes an Animator (ALL_ctrl) that combines all animations for each flag model into one

Note: Animations can be switched by implementing your own scripts or control methods

- Includes separate models for the front and back, allowing different textures to be applied to each side

- Includes simple sample models, such as a pole model and wall models, for checking flag placement and scale

Note: The sample model does not include LODs

- Includes a “UV_AreaGuide” texture that clearly shows the usable UV area

Polygon Count (/tris) :

*Flag00

- Flag00_l0_mdl.fbx --> 408

- Flag00_l1_mdl.fbx --> 216

- Flag00_l2_mdl.fbx --> 108

- Flag00_l3_mdl.fbx --> 8

- Pole00_mdl.fbx --> 22

*Flag01

- Flag01_l0_mdl.fbx --> 900

- Flag01_l1_mdl.fbx --> 476

- Flag01_l2_mdl.fbx --> 260

- Flag01_l3_mdl.fbx --> 12

- Wall00_mdl.fbx --> 12

*Flag02

- Flag02_l0_mdl.fbx --> 2094

- Flag02_l1_mdl.fbx --> 982

- Flag02_l2_mdl.fbx --> 48

- Flag02_l3_mdl.fbx --> 16

- Pole01_mdl.fbx --> 72

Animation :

*Flag00

- Wind strength: Breeze ( 360 frames )

- Wind strength: Weak ( 360 frames )

- Wind strength: Medium ( 270 frames )

- Wind strength: Strong ( 180 frames )

*Flag01

Front wind

- Wind strength: Breeze ( 360 frames )

- Wind strength: Weak ( 360 frames )

- Wind strength: Medium ( 360 frames )

- Wind strength: Strong ( 360 frames )

Left wind

- Wind strength: Breeze ( 360 frames )

- Wind strength: Weak ( 360 frames )

- Wind strength: Medium ( 360 frames )

- Wind strength: Strong ( 360 frames )

Right wind

- Wind strength: Breeze ( 360 frames )

- Wind strength: Weak ( 360 frames )

- Wind strength: Medium ( 360 frames )

- Wind strength: Strong ( 360 frames )

*Flag02

- Wind strength: Breeze ( 300 frames )

- Wind strength: Weak ( 300 frames )

- Wind strength: Medium ( 300 frames )

- Wind strength: Strong ( 300 frames )

Textures:

*Flag00

- Checkered pattern textures (front and back / 512×512): 2

- UV area guide texture (512×512): 1

- Solid color textures (128×128): 4

*Flag01

- Checkered pattern textures (front and back / 512×512): 2

- UV area guide texture (512×512): 1

- Solid color textures (128×128): 4

*Flag02

- Checkered pattern textures (front and back / 512×512): 2

- UV area guide texture (front and back / 512×512): 2

- Solid color textures (128×128): 4

Preconfigured LOD Prefabs :

Note:All prefabs come with animations and LODs preconfigured.

*Flag00

- Flag00_WindA_prefab --> Breeze

- Flag00_WindB_prefab --> Weak

- Flag00_WindC_prefab --> Medium

- Flag00_WindD_prefab --> Strong

- Flag00_WindAll_prefab --> All wind strengths

*Flag01

Front wind

- Flag01_FrontWindA_prefab --> Breeze

- Flag01_FrontWindB_prefab --> Weak

- Flag01_FrontWindC_prefab --> Medium

- Flag01_FrontWindD_prefab --> Strong

Left wind

- Flag01_LeftWindA_prefab --> Breeze

- Flag01_LeftWindB_prefab --> Weak

- Flag01_LeftWindC_prefab --> Medium

- Flag01_LeftWindD_prefab --> Strong

Right wind

- Flag01_RightWindA_prefab --> Breeze

- Flag01_RightWindB_prefab --> Weak

- Flag01_RightWindC_prefab --> Medium

- Flag01_RightWindD_prefab --> Strong

All directions and all wind strengths

- Flag01_WindAll_prefab --> All wind strengths

*Flag02

- Flag02_WindA_prefab --> Breeze

- Flag02_WindB_prefab --> Weak

- Flag02_WindC_prefab --> Medium

- Flag02_WindD_prefab --> Strong

- Flag02_WindAll_prefab --> All wind strengths

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2023.1.22f1 Not listed Compatible Not listed

As listed on the Asset Store.