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Beautiful Skies. Zero Bloat.
Stop fighting with massive, over-engineered weather systems that hijack your project. Advanced, Lightweight Day–Night & Seasonal Sky System is a focused, high-performance lighting engine designed for developers who need professional day/night cycles without the overhead of a full weather simulation.
Whether you are building a low-poly RPG or a stylized adventure, this tool gives you deep control over your world’s atmosphere while remaining lightweight enough for mobile and VR.
✨ Why Choose This Over the Giants?
- No "Black Box" Code: Clean, modular C# that doesn't break your render pipeline.
- Workflow First: Includes a 360° Sky Visualizer so you can tweak sunsets without ever hitting "Play."
- Content Ready: Comes with 21 Professional Seasonal Profiles (Alien, Arctic, Fantasy, Realistic, etc.) so your game looks good instantly.
🎨 Key Features
- Complete Seasonal Engine: Don't just loop day and night—make your world evolve.
- 4-Season Support: Seamlessly blend lighting, fog, and exposure from Spring to Winter.
- Smart Blending: The system interpolates everything—from ambient equator colors to moon tint—ensuring no hard transitions.
- Lighting Windows: Define exact "Dawn," "Midday," and "Dusk" hours to perfectly time your golden hour.
☀️ Professional Skybox Management
- Hybrid Modes: Use Unity's procedural sky, static cubemaps, or our Dual-Cubemap Blending for high-fidelity transitions.
- Visualizer Tool: Preview your sky timeline, sun path, and moon phases directly in the Scene View with our custom Editor Window.
🌙 Advanced Celestial System
- Realistic Moon Phases: Fully configurable lunar cycles with a custom moon shader (glow, shadows, fog influence).
- Orbital Objects: Easily animate planets, satellites, or space stations with elliptical orbits and parallax correction.
- Starfield System: Performant particle or mesh-based stars that fade in based on seasonal visibility.
🛠️ Developer-Centric Workflow
- Clipboard Power: Copy/Paste seasonal settings instantly in the Inspector (huge time saver!).
- Scene Lighting Controller: Includes example scripts for time-based streetlights, window emissives, and flicker effects.
- Clean API: DayNightCycle.TimeOfDay and simple events like OnDusk or OnHourChanged make coding gameplay logic a breeze.
📦 Compatibility
- Pipelines: Built-in & URP.
- Unity Versions: 2021.3+, 6.000+.
- Platforms: PC, Console, Mobile, VR/AR.
- Requires: TextMeshPro
Note: The city shown in the demo video uses "SimplePoly City - Low Poly Assets" and is for demonstration purposes only.