Advanced, Lightweight Day–Night & Seasonal Sky System SALE

SPRING KICKOFF SALE: 50% OFF for a limited time! (Regularly $39.99)


Beautiful Skies. Zero Bloat.


Stop fighting with massive, over-engineered weather systems that hijack your project. Advanced, Lightweight Day–Night & Seasonal Sky System is a focused, high-performance lighting engine designed for developers who need professional day/night cycles without the overhead of a full weather simulation.


Whether you are building a low-poly RPG or a stylized adventure, this tool gives you deep control over your world’s atmosphere while remaining lightweight enough for mobile and VR.


✨ Why Choose This Over the Giants?


  • No "Black Box" Code: Clean, modular C# that doesn't break your render pipeline.
  • Workflow First: Includes a 360° Sky Visualizer so you can tweak sunsets without ever hitting "Play."
  • Content Ready: Comes with 21 Professional Seasonal Profiles (Alien, Arctic, Fantasy, Realistic, etc.) so your game looks good instantly.

🎨 Key Features


  • Complete Seasonal Engine: Don't just loop day and night—make your world evolve.
  • 4-Season Support: Seamlessly blend lighting, fog, and exposure from Spring to Winter.
  • Smart Blending: The system interpolates everything—from ambient equator colors to moon tint—ensuring no hard transitions.
  • Lighting Windows: Define exact "Dawn," "Midday," and "Dusk" hours to perfectly time your golden hour.

☀️ Professional Skybox Management


  • Hybrid Modes: Use Unity's procedural sky, static cubemaps, or our Dual-Cubemap Blending for high-fidelity transitions.
  • Visualizer Tool: Preview your sky timeline, sun path, and moon phases directly in the Scene View with our custom Editor Window.

🌙 Advanced Celestial System


  • Realistic Moon Phases: Fully configurable lunar cycles with a custom moon shader (glow, shadows, fog influence).
  • Orbital Objects: Easily animate planets, satellites, or space stations with elliptical orbits and parallax correction.
  • Starfield System: Performant particle or mesh-based stars that fade in based on seasonal visibility.

🛠️ Developer-Centric Workflow


  • Clipboard Power: Copy/Paste seasonal settings instantly in the Inspector (huge time saver!).
  • Scene Lighting Controller: Includes example scripts for time-based streetlights, window emissives, and flicker effects.
  • Clean API: DayNightCycle.TimeOfDay and simple events like OnDusk or OnHourChanged make coding gameplay logic a breeze.

📦 Compatibility


  • Pipelines: Built-in & URP.
  • Unity Versions: 2021.3+, 6.000+.
  • Platforms: PC, Console, Mobile, VR/AR.
  • Requires: TextMeshPro

Note: The city shown in the demo video uses "SimplePoly City - Low Poly Assets" and is for demonstration purposes only.