Advanced Day–Night & Seasonal Sky System View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
2021.3.45 or later
Package size
8.1 MB
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104
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Advanced Day–Night & Seasonal Sky System

by itsMakingThings (opens in new tab)

5.0 / 5 · 4 ratings

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  • Price drop

Create breathing, living worlds in minutes. A professional, bloat-free Day/Night and Seasonal engine featuring 21 lighting presets, advanced orbital tools, and a real-time Editor Sky Visualizer.

Discount -50% Previous price $39.99 Price $20.00

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Price history for Advanced Day–Night & Seasonal Sky System, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Advanced Day–Night & Seasonal Sky System screenshot 1

Advanced Day–Night & Seasonal Sky System screenshot 1

About this asset

Beautiful Skies. Zero Bloat.

Stop fighting with massive, over-engineered weather systems that hijack your project. Advanced, Lightweight Day–Night & Seasonal Sky System is a focused, high-performance lighting engine designed for developers who need professional day/night cycles without the overhead of a full weather simulation.

Whether you are building a low-poly RPG or a stylized adventure, this tool gives you deep control over your world’s atmosphere while remaining lightweight enough for mobile and VR.

✨ Why Choose This Over the Giants?

  • No "Black Box" Code: Clean, modular C# that doesn't break your render pipeline.
  • Workflow First: Includes a 360° Sky Visualizer so you can tweak sunsets without ever hitting "Play."
  • Content Ready: Comes with 21 Professional Seasonal Profiles (Alien, Arctic, Fantasy, Realistic, etc.) so your game looks good instantly.

🎨 Key Features

  • Complete Seasonal Engine: Don't just loop day and night—make your world evolve.
  • 4-Season Support: Seamlessly blend lighting, fog, and exposure from Spring to Winter.
  • Smart Blending: The system interpolates everything—from ambient equator colors to moon tint—ensuring no hard transitions.
  • Lighting Windows: Define exact "Dawn," "Midday," and "Dusk" hours to perfectly time your golden hour.

☀️ Professional Skybox Management

  • Hybrid Modes: Use Unity's procedural sky, static cubemaps, or our Dual-Cubemap Blending for high-fidelity transitions.
  • Visualizer Tool: Preview your sky timeline, sun path, and moon phases directly in the Scene View with our custom Editor Window.

🌙 Advanced Celestial System

  • Realistic Moon Phases: Fully configurable lunar cycles with a custom moon shader (glow, shadows, fog influence).
  • Orbital Objects: Easily animate planets, satellites, or space stations with elliptical orbits and parallax correction.
  • Starfield System: Performant particle or mesh-based stars that fade in based on seasonal visibility.

🛠️ Developer-Centric Workflow

  • Clipboard Power: Copy/Paste seasonal settings instantly in the Inspector (huge time saver!).
  • Scene Lighting Controller: Includes example scripts for time-based streetlights, window emissives, and flicker effects.
  • Clean API: DayNightCycle.TimeOfDay and simple events like OnDusk or OnHourChanged make coding gameplay logic a breeze.

📦 Compatibility

  • Pipelines: Built-in & URP.
  • Unity Versions: 2021.3+, 6.000+.
  • Platforms: PC, Console, Mobile, VR/AR.
  • Requires: TextMeshPro

Note: The city shown in the demo video uses "SimplePoly City - Low Poly Assets" and is for demonstration purposes only.

From the publisher's Asset Store listing.

Technical details

Compatibility

  • Unity 2021.3+, 6.000+
  • Built-in RP, URP
  • Works on all platforms supported by Unity
  • Requires TextMeshPro

Performance

  • Performance: Uses MaterialPropertyBlock for efficient rendering; 0 garbage allocation during runtime updates.
  • Architecture: Single-directional-light design to keep draw calls low; RenderTextures are editor-only (Visualizer).
  • Setup: Drag-and-drop prefab setup. No complex initialization required.

Code Quality

  • Modular and extensible C# architecture
  • All editor tools use proper cleanup & lifecycle handling
  • Inspector tooltips provided for all fields
  • Fully documented and organized scripts

Setup Time

  • One-click prefab
  • Immediate visual results
  • Fully customizable with minimal coding required

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Compatible Compatible Not listed

The package uses TextMeshPro

As listed on the Asset Store.