Zephyr: Dynamic Wind System View on Asset Store (opens in new tab)

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Latest version
1.0.1
Last updated
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Unity version
6000.0.53 or later
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108.4 MB
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Zephyr: Dynamic Wind System

by Distant Lands (opens in new tab)

5.0 / 5 · 3 ratings

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Bring unified wind to every system in your game with Zephyr: Dynamic Wind System. Easily add wind to CPU (rigidbodies, audio, particle systems, C#) and GPU (shaders, VFX graphs) at once.

Price $40.00

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Last 6 months

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Price history for Zephyr: Dynamic Wind System, 6 months Current $40.00; lowest $20.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Zephyr: Dynamic Wind System screenshot 1

Zephyr: Dynamic Wind System screenshot 1

About this asset

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Distant Lands presents:

Zephyr: Dynamic Wind System

Unfiied Wind System

Zephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity's built-in wind system, but has several key improvements.

  1. Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.
  2. Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr's agnostic API lets users change one value to influence all systems at once.
  3. As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.

Feature Highlights

  • Fully unified CPU/GPU wind pipeline
  • Shader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functions
  • Localized wind zones with blend modes
  • High-quality GPU turbulence and noise
  • Stable CPU queries for gameplay and physics
  • No Terrain or SpeedTree dependency
  • Predictable results across shaders and pipelines
  • Clean, intuitive editor workflow
  • Optimized for open worlds and large scenes
  • Built for performance and rock-solid consistency
  • Full source included

Supports third party assets out of the box

  • Magica Cloth 2
  • The Visual Engine
  • COZY: Stylized Weather 3
  • Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader Graph

From the publisher's Asset Store listing.

Technical details

Features

  • C# wind manager script
  • Shader integrations helpers for HLSL, Amplify Shader Editor, and Shader Graph
  • Wind zone system

Supports Unity 6000.0 and higher, Universal Render Pipeline

See documentation for more details: https://distant-lands.gitbook.io/zephyr

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.53f1 Not listed Compatible Not listed

As listed on the Asset Store.