Zephyr: Dynamic Wind System OFFICIAL SALE

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Distant Lands presents:

Zephyr: Dynamic Wind System


Unfiied Wind System

Zephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity's built-in wind system, but has several key improvements.

  1. Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.
  2. Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr's agnostic API lets users change one value to influence all systems at once.
  3. As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.

Feature Highlights

  • Fully unified CPU/GPU wind pipeline
  • Shader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functions
  • Localized wind zones with blend modes
  • High-quality GPU turbulence and noise
  • Stable CPU queries for gameplay and physics
  • No Terrain or SpeedTree dependency
  • Predictable results across shaders and pipelines
  • Clean, intuitive editor workflow
  • Optimized for open worlds and large scenes
  • Built for performance and rock-solid consistency
  • Full source included

Supports third party assets out of the box

  • Magica Cloth 2
  • The Visual Engine
  • COZY: Stylized Weather 3
  • Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader Graph