Physics Motion — Human Locomotion OFFICIAL SALE

Physics Motion Pack delivers inference‑ready neural motion models and lightweight example controllers that let you add physically simulated humanoid locomotion to Unity projects without training.


The package includes multiple small, specialized models (Base / Transition / Turn / Strong) for five locomotion behaviours plus two get‑up models. Models were trained with an ArticulationBody‑based rig for simulation stability; because they target a standard Humanoid mapping, you can retarget the motions to other humanoid characters that follow Unity’s Humanoid/Animator conventions.


Included example agents (LocomotionAgent, SimpleLocomotionAgent, SimpleAgent) demonstrate common workflows: switching motions, turning, fall/recovery and applying motion to alternate models via the example Retarget object.


Use cases: games, visual previews, demonstration assets, and research/integration where pretrained, stable physics‑based motion is useful. Note: training pipelines are not included in this release.