Turn-Based Strategy Quickstarter View on Asset Store (opens in new tab)

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Latest version
1.0
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6000.0.58 or later
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4.9 MB
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Turn-Based Strategy Quickstarter

by MW Digital Interactive (opens in new tab)

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A feature-rich, unit-centric turn-based tactics framework built on Unity’s Grid component — perfect for 2D Tilemaps and 3D strategy.

Price $31.99

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Last 6 months

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Price history for Turn-Based Strategy Quickstarter, 6 months Current $31.99; lowest $31.99; highest $31.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Turn-Based Strategy Quickstarter screenshot 1

Turn-Based Strategy Quickstarter screenshot 1

About this asset

Turn-Based Strategy Quickstarter (TBSQ) is a complete foundation for building turn-based strategy and tactics games in Unity. Whether you’re creating a 2D tile-based tactics game or a 3D squad combat prototype, TBSQ gives you the core systems you need so you can focus on your game’s mechanics, content, and polish.

At its core, TBSQ is unit-centric by design: units, their actions, skills, and turn flow are first-class citizens. The framework is built on Unity’s built-in Grid component, which makes it a natural fit for 2D workflows (Grid/Tilemap) while still supporting 3D scenes with the same underlying grid logic.

✅ Uses Unity’s Grid Component (Perfect for 2D, Great for 3D)

  • Built around Unity’s Grid for clean integration with Tilemaps and grid-based level design.
  • Works seamlessly for 2D + 3D projects using the same systems.

✅ Feature-Rich “Batteries Included”

  • A* pathfinding (GridPathfinding)
  • Grid visualization & debugging tools (GridStateManager/Visualizer, GridDebugVisualizer)
  • Skill system (ScriptableObject-driven) for fast, extendable mechanics
  • Grid interactables (pickup/consume patterns)
  • Grid cell effects (permanent and temporary)
  • Undo / Revert Actions (moves + attacks) for modern tactics UX
  • Input pipeline built on Unity’s New Input System (mouse → grid targeting)

✅ Unit-Centric Architecture (Extend fast, keep it clean)

  • Strong separation between grid infrastructure and your gameplay logic
  • Base unit controller handles core behavior and events, so your own units stay simple and focused.

What’s Included

  • Turn flow + team setup via GameManager (player & AI teams supported)
  • Core grid architecture: GridManager, GridEntity, GridPathfinding, and more
  • Expandable AI behaviour system (includes example aggressive behaviour)
  • Tutorial scenes covering grid input, walkable grids, units, pathfinding, and grid effects
  • Example scenes for 2D and 3D setups
  • [Not Included] Asset from the prototype videos

Ideal For

  • Turn-based tactics (grid combat)
  • Strategy prototypes (fast iteration)
  • Developers who want a unit/skills-first architecture they can extend

From the publisher's Asset Store listing.

Technical details

Tech Notes / Requirements

  • Requires Unity 6000.0.58f2 LTS or later, New Input System, and TextMeshPro
  • Limitation: no hexagon pathfinding in the A* feature currently (grid layout can still be hex/isometric, but A* hex pathing isn’t included yet).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Compatible Compatible Compatible

As listed on the Asset Store.