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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 4.9 MB
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- 122
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Keywords
Turn-Based Strategy Quickstarter
A feature-rich, unit-centric turn-based tactics framework built on Unity’s Grid component — perfect for 2D Tilemaps and 3D strategy.
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Price history
Last 6 months
USDAsset preview
1 / 10
Turn-Based Strategy Quickstarter screenshot 1
About this asset
Turn-Based Strategy Quickstarter (TBSQ) is a complete foundation for building turn-based strategy and tactics games in Unity. Whether you’re creating a 2D tile-based tactics game or a 3D squad combat prototype, TBSQ gives you the core systems you need so you can focus on your game’s mechanics, content, and polish.
At its core, TBSQ is unit-centric by design: units, their actions, skills, and turn flow are first-class citizens. The framework is built on Unity’s built-in Grid component, which makes it a natural fit for 2D workflows (Grid/Tilemap) while still supporting 3D scenes with the same underlying grid logic.
✅ Uses Unity’s Grid Component (Perfect for 2D, Great for 3D)
- Built around Unity’s Grid for clean integration with Tilemaps and grid-based level design.
- Works seamlessly for 2D + 3D projects using the same systems.
✅ Feature-Rich “Batteries Included”
- A* pathfinding (GridPathfinding)
- Grid visualization & debugging tools (GridStateManager/Visualizer, GridDebugVisualizer)
- Skill system (ScriptableObject-driven) for fast, extendable mechanics
- Grid interactables (pickup/consume patterns)
- Grid cell effects (permanent and temporary)
- Undo / Revert Actions (moves + attacks) for modern tactics UX
- Input pipeline built on Unity’s New Input System (mouse → grid targeting)
✅ Unit-Centric Architecture (Extend fast, keep it clean)
- Strong separation between grid infrastructure and your gameplay logic
- Base unit controller handles core behavior and events, so your own units stay simple and focused.
What’s Included
- Turn flow + team setup via GameManager (player & AI teams supported)
- Core grid architecture: GridManager, GridEntity, GridPathfinding, and more
- Expandable AI behaviour system (includes example aggressive behaviour)
- Tutorial scenes covering grid input, walkable grids, units, pathfinding, and grid effects
- Example scenes for 2D and 3D setups
- [Not Included] Asset from the prototype videos
Ideal For
- Turn-based tactics (grid combat)
- Strategy prototypes (fast iteration)
- Developers who want a unit/skills-first architecture they can extend
From the publisher's Asset Store listing.
Technical details
Tech Notes / Requirements
- Requires Unity 6000.0.58f2 LTS or later, New Input System, and TextMeshPro
- Limitation: no hexagon pathfinding in the A* feature currently (grid layout can still be hex/isometric, but A* hex pathing isn’t included yet).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Compatible | Compatible | Compatible |
As listed on the Asset Store.