HeroBridge Standalone | Character Customizer View on Asset Store (opens in new tab)

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Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
5.3 MB
Files
53
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HeroBridge Standalone | Character Customizer

by Fullscreen Studios (opens in new tab)

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HeroBridge Standalone is a runtime character customizer for Sidekick Modular Characters. It adds flexible components and methods that let you change character parts, colors and more during runtime.

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HeroBridge Standalone | Character Customizer screenshot 1

HeroBridge Standalone | Character Customizer screenshot 1

About this asset

HeroBridge Standalone provides a set of components that can be attached to GameObjects to control Sidekick Modular Characters at runtime.

With the apply modes On Enable, On Disable, On Button Press, On Invoke, and Unity Events it's easy to hook character alterations into UI, gameplay logic, or state-based systems.

Every component is based on an integrated, user-friendly API that can be used to run HeroBridge Standalone in code.

⚡ Key Features

✅ Works with All Sidekick Modular Character Packs

Compatible with all current Sidekick modular packs.

✅ Runtime Character Control Methods:

• Set Part: Modify any of the 38 modular components, such as the head, body, legs, hair, or accessories.

• Set Preset: Apply complete character presets including head, body, shape, and color settings.

• Set Expression: Control 19 facial expressions using blendshapes.

• Cycle Part: Cycle through parts of any type using next, previous, or random options.

• Generate Dynamic Part Icons & Buttons: Automatically generate dyanmic icons for all parts at runtime and create UI buttons for them.

• Export as Prefab: Turn your character into a prefab. The included customizer isn’t just for runtime, you can also use it as an editor tool, letting you create and save characters directly in the editor.

…And More

✅ Built-in Save System

HeroBridge Standalone includes a simple, slot-based save system for character customization data. Character parts, colors, and blendshape values can be saved and restored at runtime without relying on external save frameworks.

✅ Efficient Runtime Performance & WebGL Support

HeroBridge Standalone caches data such as parts, colors, and presets into JSON files for faster runtime performance and also support for WebGL builds.

✅ Flexible Character Setup

Designed to integrate with custom and third-party character controllers. Includes an option to enable or disable Animator rebuilding, allowing you to adapt HeroBridge Standalone to your specific setup.

✅ Runtime API Access

HeroBridge Standalone builds on parts of Sidekick’s Runtime API and adds its own API layer for controlling character customization at runtime.

✅ Part Overview Window

Includes a dedicated overview window that displays all Sidekick character parts currently installed in your project, organized into clear categories such as hips, torso, and other body sections.

✅ Animation Patcher

Most animations set Jaw Close blendshape to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1.

💡 Example of Runtime Character Customization

A runtime character customizer example scene in HeroBridge Standalone shows how Sidekick Modular Characters can be altered during gameplay, similar to character designers found in role-playing and adventure games.

The example demonstrates how HeroBridge can be used to create systems that allow players to:

  • Browse clothing, accessories, and hairstyles
  • Modify character parts
  • Change colors for hair, eyes, and clothes
  • Use blendshapes to alter body shape

Additionally, the sample shows how part icon buttons are automatically generated at runtime.

🎮 Try It Yourself!

You can preview the character customizer directly in your browser or download the Windows build on Itch.io

📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Example Character Customizer Scene

🔗 Links

🌐 Website

📖 Documentation

📚 Setup Guide

💬 Discord

🧠 Prefer Visual Scripting?

HeroBridge Standalone supports component based workflows and Unity Events, with optional API access when needed.

For a fully visual scripting experience, see HeroBridge – Sidekick Integration for Game Creator 2.

All character models shown in screenshots and marketing materials are not included with this package. They are taken from the FREE Starter Pack – Sidekick Modular Characters by Synty Studios, which is required as a dependency for HeroBridge Standalone.

HeroBridge Standalone is an independent asset for Synty’s Sidekick Modular Character System. It is not affiliated with or endorsed by Synty Studios.

From the publisher's Asset Store listing.

Technical details

Requirements

  • FREE Starter Pack - Sidekick Modular Characters by Synty (import first)
  • Sidekick Tool & Database (install after the Starter Pack and before HeroBridge)
  • TextMeshPro Essentials (required for Example UI)

Compatibility

  • Works with all current Sidekick Modular Character Packs
  • Supports Built-in, URP, and HDRP
  • Tested in WebGL, Windows, and Mac builds

Included

  • Full source code
  • Runtime Character Customizer example scene
  • Quick Start & Setup documentation

Integration Notes

HeroBridge Standalone is designed to work alongside third-party character controllers, but integration without scripting is not guaranteed for all setups.

To improve compatibility, HeroBridge Standalone includes an option to disable Animator rebuilding, allowing existing controllers to keep full control of their Animator setup. This makes integration more likely to work with controllers that manage animations internally.

For best results, it is recommended to review your character controller’s documentation to ensure it supports runtime model or mesh changes through code or exposed APIs.

Note

No character models are included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.23f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.