HeroBridge Standalone provides a set of components that can be attached to GameObjects to control Sidekick Modular Characters at runtime.
With the apply modes On Enable, On Disable, On Button Press, On Invoke, and Unity Events it's easy to hook character alterations into UI, gameplay logic, or state-based systems.
Every component is based on an integrated, user-friendly API that can be used to run HeroBridge Standalone in code.
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Get 50% off for the first two weeks at $19.99 (regular $39.99).
⚡ Key Features
✅ Works with All Sidekick Modular Character Packs
Compatible with all current Sidekick modular packs.
✅ Runtime Character Control Methods:
• Set Part: Modify any of the 38 modular components, such as the head, body, legs, hair, or accessories.
• Set Preset: Apply complete character presets including head, body, shape, and color settings.
• Set Expression: Control 19 facial expressions using blendshapes.
• Cycle Part: Cycle through parts of any type using next, previous, or random options.
• Generate Dynamic Part Icons & Buttons: Automatically generate dyanmic icons for all parts at runtime and create UI buttons for them.
• Export as Prefab: Turn your character into a prefab. The included customizer isn’t just for runtime, you can also use it as an editor tool, letting you create and save characters directly in the editor.
…And More
✅ Built-in Save System
HeroBridge Standalone includes a simple, slot-based save system for character customization data. Character parts, colors, and blendshape values can be saved and restored at runtime without relying on external save frameworks.
✅ Efficient Runtime Performance & WebGL Support
HeroBridge Standalone caches data such as parts, colors, and presets into JSON files for faster runtime performance and also support for WebGL builds.
✅ Flexible Character Setup
Designed to integrate with custom and third-party character controllers. Includes an option to enable or disable Animator rebuilding, allowing you to adapt HeroBridge Standalone to your specific setup.
✅ Runtime API Access
HeroBridge Standalone builds on parts of Sidekick’s Runtime API and adds its own API layer for controlling character customization at runtime.
✅ Part Overview Window
Includes a dedicated overview window that displays all Sidekick character parts currently installed in your project, organized into clear categories such as hips, torso, and other body sections.
✅ Animation Patcher
Most animations set Jaw Close blendshape to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1.
💡 Example of Runtime Character Customization
A runtime character customizer example scene in HeroBridge Standalone shows how Sidekick Modular Characters can be altered during gameplay, similar to character designers found in role-playing and adventure games.
The example demonstrates how HeroBridge can be used to create systems that allow players to:
Additionally, the sample shows how part icon buttons are automatically generated at runtime.
🎮 Try It Yourself!
You can preview the character customizer directly in your browser or download the Windows build on Itch.io
📦 What’s Included
✔ Full Source Code
✔ Quick Start Guide
✔ Example Character Customizer Scene
🔗 Links
📅 Roadmap
🧠 Prefer Visual Scripting?
HeroBridge Standalone supports component based workflows and Unity Events, with optional API access when needed.
For a fully visual scripting experience, see HeroBridge – Sidekick Integration for Game Creator 2.
All character models shown in screenshots and marketing materials are not included with this package. They are taken from the FREE Starter Pack – Sidekick Modular Characters by Synty Studios, which is required as a dependency for HeroBridge Standalone.
HeroBridge Standalone is an independent asset for Synty’s Sidekick Modular Character System. It is not affiliated with or endorsed by Synty Studios.