🧰 Static 3D Asset Setup
Static 3D Asset Setup is a powerful Unity editor tool designed for the structured preparation, organization and technical setup of static 3D assets.
It supports common workflows related to folder structures, textures, materials, meshes, prefabs and scenes and is specifically designed to speed up recurring setup tasks while promoting consistent asset structures - pipeline-agnostic and editor-only.
✨ Key Features
📁 Project & Folder Structure
🔹Automated creation of structured asset folders
🔹Optional render-pipeline subfolders (Built-in, URP, HDRP)
🔹Scene creation directly during project setup
🎨 Texture Handling
🔹Automatic texture import configuration based on naming suffixes
🔹Support for Albedo, Normal, AO, Metallic, Roughness, Mask, Emission, Height, Opacity and Detail
🔹Clean, consistent texture setups without manual rework
🧩 Material Assignment
🔹Automatic texture-to-material assignment via naming logic
🔹Pipeline-specific material properties are handled accordingly
🔹Informative feedback when textures cannot be assigned
📦 Mesh & Prefab Workflow
🔹Add meshes directly to the scene
🔹Automatic creation of LOD Groups and Mesh Colliders
🔹Create and update prefabs from scene objects
🔹Structured asset placement including labels
🎯 Intended Use
This tool is intended for:
🔹Asset Store publishers
🔹3D artists and technical artists
🔹Solo developers and small teams
🔹Users working with static 3D assets in Unity
Not intended for:
🔹Runtime logic
🔹Gameplay systems
🔹Dynamic material control at runtime
🔧 Render Pipeline Support
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
✅ High Definition Render Pipeline (HDRP)
Pipeline-specific differences are respected without enforcing automatic or irreversible settings.
ℹ️ Note
This tool is designed as a supportive editor-only utility.
It does not affect runtime logic or project settings and always leaves full control over structure, assignments and final asset settings to the user.