Air Path | High-Performance 3D Aerial Pathfinding
Air Path is a production-ready 3D aerial pathfinding solution built for performance. Using a modified A* algorithm optimized for three-dimensional space and powered by Unity's DOTS, Burst Compiler, and Job System, it delivers blazing-fast, multi-threaded navigation for flying AI – from drones and spaceships to dragons and swarms of creatures.
Easy Setup for Everyone
No coding experience? No problem. AirPath comes with intuitive MonoBehaviour components and a visual editor workflow. Simply add components to your flying agents, define your navigation space, and you're ready to go. The included demo scenes help you get started in minutes.
Fully Customizable for Advanced Users
Need more control? AirPath's clean, modular architecture gives you full access to the underlying systems. Extend behaviors, implement custom steering logic, or integrate directly with your existing DOTS-based projects. Well-documented APIs and clear code structure make customization straightforward.
Natural Flight Behavior
Air Path doesn't just find paths, it simulates natural flight patterns. Birds bank into turns, dragons soar gracefully, and aircraft follow realistic flight dynamics. Adjustable parameters let you fine-tune movement characteristics for any flying creature or vehicle.
Works With Any Environment
Air Path isn't limited to Unity Terrains. Use it with custom meshes, procedurally generated worlds, modular level geometry, or any 3D environment. Wherever your agents need to fly, AirPath can navigate it.
Key Features
Perfect For
Flight simulators, space games, drone applications, fantasy creatures, sci-fi projects, swarm AI, and any game requiring intelligent height avoiding aerial navigation.
Support
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Contact information, or checkout the documentation