MotionLabs Animation Workbench Pro 2.6 - Edit, Pose & Preview Animations View on Asset Store (opens in new tab)

Package details

Latest version
v2.6
Last updated
First released
Unity version
6000.3.8 or later
Package size
5.0 MB
Files
559
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19
Views in the past week
67

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MotionLabs Animation Workbench Pro 2.6 - Edit, Pose & Preview Animations

by MotionLabs (opens in new tab)

5.0 / 5 · 6 ratings

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A high-performance animation management and preview system for Unity.

Discount -30% Previous price $43.00 Price $29.99

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Price history

Last 6 months

USD
Price history for MotionLabs Animation Workbench Pro 2.6 - Edit, Pose & Preview Animations, 6 months Current $29.99; lowest $12.99; highest $79.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version v2.0 released 2 Jun 2026 v2.0 Version v2.0.1 released 15 Jun 2026 v2.0.1 Version v2.0.2 released 17 Jun 2026 Version v2.0.3 released 29 Jun 2026 Version v2.0.5 released 7 Jul 2026 v2.0.5 Version v2.0.6 released 9 Jul 2026 Version v2.0.7 released 10 Jul 2026 Version v2.0.8 released 13 Jul 2026 Version v2.1.0 released 16 Jul 2026 Version v2.1.1 released 17 Jul 2026 Version v2.1.2 released 20 Jul 2026 Version v2.1.3 released 23 Jul 2026 v2.1.3 Version v2.1.4 released 24 Jul 2026 Version v2.1.5 released 27 Jul 2026 Version v2.1.6 released 6 Aug 2026 Version v2.2.0 released 10 Aug 2026 v2.2.0 Version v2.3.0 released 14 Aug 2026 Version v2.3.1 released 17 Aug 2026 Version v2.4.0 released 27 Aug 2026 v2.4.0 Version v2.4.1 released 2 Sep 2026 Version v2.4.3 released 7 Sep 2026 Version v2.4.4 released 16 Sep 2026 v2.4.4 Version v2.5 released 28 Sep 2026 Version v2.5.1 released 30 Sep 2026 Version v2.5.2 released 5 Oct 2026 v2.5.2 Version v2.6 released 4 Nov 2026 v2.6

Asset preview

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MotionLabs Animation Workbench Pro 2.6 - Edit, Pose & Preview Animations screenshot 1

MotionLabs Animation Workbench Pro 2.6 - Edit, Pose & Preview Animations screenshot 1

About this asset

Animation Workbench Pro

Animation Workbench is an all-in-one animation workflow toolkit for Unity. Browse, edit, preview, and bring your animations to life - without ever leaving the editor. Works with humanoid and generic characters.

Keyframe Editing & Live Edit

  • full keyframe editor with timeline scrubbing, pose editing, and onion skinning.
  • instant pose mirroring for symmetric poses in one click.
  • Live Edit Mode to create, extend, and delete IK chains on the fly via simple hotkeys.
  • generic rig support alongside humanoids - no avatar required.

Animation Events: Sound, VFX & Game Feel

Make your clips hit - straight from the timeline:

  • Audio Events - footsteps, whooshes, impacts. Backed by a full SFX pipeline: audio library, channels, mixer routing, voice limiting, cooldowns, and playback probability.
  • Spawn Events - instantiate particle effects, props, or world-space UI at the character root, any bone, or a world offset. Lifetime, parenting, rotation, and scale included.
  • Feel support - trigger MMF_Player feedbacks (screen shake and friends) on spawned prefabs, instantly or delayed. Auto-detected, zero hard dependency.
  • live preview while scrubbing - sounds play, particles simulate, and gizmos show exactly what fires where, both in the orbit preview and in Pose Edit Mode.
  • setup diagnostics telling you precisely what's missing instead of failing silently.

Preview & Organize

  • animated thumbnails in high resolution, generated through an async, disk-cached pipeline.
  • automatic character matching - preview characters are paired to clips for you.
  • filtering by character, root motion, and custom rulesets.

Compare & Refine

  • Multi-Compare ghost mode overlays clips so you can refine timing and poses against each other.
  • orbit preview renderer and scene sync keep everything visible exactly how you need it.

Export & Integrate

  • FBX export for animation clips, including a built-in retargeting pipeline.
  • Asset Inventory integration and support for external sources keep the tool connected to the rest of your project.

And more

  • clip versioning - events included.
  • audio events across your whole library.
  • community feedback hub, built right in.

Full Source Code Included

Customize, extend, and integrate the tool into your workflow without limitations.

Links

Any ideas for improvement? Contact me on Discord: Cornysan#2687

From the publisher's Asset Store listing.

Technical details

Supported animation types: Humanoid & Generic

Preview system: Isolated editor-only preview scene

Thumbnail generation: Static & animated thumbnails, cached in memory and on disk

Performance: Asynchronous scanning, incremental frame generation, parallel renderers

Editor workflow: Search, filters, multi-select, context actions

Compatibility: Works with any project structure, supports large animation libraries

Customization: Adjustable preview character, editor, orbit preview and much more

Integration: No runtime components — editor-only tool

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.