Animation Workbench Pro
The all-in-one animation workflow toolkit for Unity - browse, edit, preview, and bring your animations to life without ever leaving the editor.
Keyframe Editing & Live Edit
A full keyframe editor with timeline scrubbing, pose editing, onion skinning, and instant pose mirroring.
Live Edit Mode lets you create, extend, and delete IK chains on the fly with simple hotkeys. Supports generic characters as well as humanoids.
Animation Events: Sound, VFX & Game Feel
Make your clips hit - straight from the timeline:
• Audio Events - footsteps, whooshes, impacts. Backed by a full SFX pipeline: audio library, channels, mixer routing, voice limiting, cooldowns, and playback probability.
• Spawn Events - instantiate particle effects, props, or world-space UI at the character root, any bone, or a world offset. Lifetime, parenting, rotation, and scale included.
• Feel support - trigger MMF_Player feedbacks (screen shake and friends) on spawned prefabs, instantly or delayed. Auto-detected, zero hard dependency. Everything previews live while you scrub: sounds play, particles simulate, and gizmos show exactly what fires where - in the orbit preview and in Pose Edit Mode. Built-in setup diagnostics tell you precisely what's missing instead of failing silently.
Preview & Organize
Browse your entire animation library with high-resolution, animated thumbnails generated through an async, disk-cached pipeline. Preview characters are matched to clips automatically. Filter by character, root motion, and custom rulesets.
Compare & Refine
Multi-Compare ghost mode lets you overlay clips to refine timing and poses against each other. An orbit preview renderer and scene sync keep everything visible exactly how you need it.
Export & Integrate
Export animation clips as FBX models with a built-in retargeting pipeline. Asset Inventory integration and support for external sources keep the tool connected to the rest of your project.
Plus: versioning, audio events, a timeline range limiter, and a built-in community feedback hub.
Full source code included — customize, extend, and integrate the tool into your workflow without limitations.
New here? Try the free Animation Workbench Lite first:
LITE VS PRO
Animation Layers
Lite: up to 2 layers per clip (Base counts toward it) — deeper stacks still open and preview correctly
Pro: unlimited, with weight, blend mode, mask, mute/solo and merge
Version History
Lite: the last 2 versions per clip
Pro: unlimited versions, jump back to any earlier state
Audio Events
Lite: 1 audio event per clip
Pro: unlimited
Spawn Events
Lite: 1 spawn event per clip
Pro: unlimited
Custom Rules
Lite: 1 custom rule on top of the built-in defaults
Pro: unlimited, with AND/OR groups
Quick Filter
Lite: not included
Pro: ad-hoc filtering with a live result count, savable as a rule
Editor Themes
Lite: Default Dark
Pro: 6 more — Midnight, Dracula, Nord, Gruvbox, Solarized, High Contrast
Thumbnail Quality
Lite: up to the Balanced preset (128 px / 20 FPS)
Pro: Quality & High Quality, up to 256 px at 25 FPS
External Animation Folders
Lite: 1 folder
Pro: unlimited
Asset Inventory Import
Lite: not included
Pro: import animations & prefabs directly
Custom Styling
Lite: the built-in look
Pro: keyframe colours & shapes, muscle-group palette, timeline tints, custom font styles
Scene & Preview Styling
Lite: tuned defaults
Pro: bone display fine-tuning, orbit grid, lighting, skybox & backgrounds
C# Source Code
Lite: DLLs only
Pro: full source code included
Pose Edit with IK pinning is fully included in both versions.
Check out Prefabulous – Prefab & Level Design Toolkit:
https://assetstore.unity.com/packages/tools/gui/prefabulous-367514
Discord (Contact, Support Queries, Feature Requests):
Any ideas of improvement?
Contact me on Discord: Cornysan#2687