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Package details
- Latest version
- 1.5
- Last updated
- First released
- Unity version
- 6000.2.10 or later
- Package size
- 195.1 MB
- Files
- 177
- Favorites
- 4
- Views in the past week
- 31
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- $34.99 on
Keywords
PCG Graph | Procedural Content Generation
Visual node-based Procedural Generation for Unity. Scatter, stack, and place objects — and grow surface-aware ivy — procedurally, with real-time preview. No coding required.
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Price history
Last 6 months
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PCG Graph | Procedural Content Generation screenshot 1
About this asset
PCG Graph brings node-based procedural generation to Unity with an intuitive visual editor. Create everything from scattered forest environments, roads, and bridges to precisely stacked library shelves — and grow procedural, surface-aware ivy that crawls walls, branches, droops across gaps, and sprouts leaves — using a flexible, extensible system.
Key Features:
Visual Graph Editor — Drag-and-drop node connections with real-time preview and debugging
Flexible Generators — Area-based point distribution, Bezier curve paths, grid layouts, and Poisson disk sampling
Object Placement — Weighted random selection, surface alignment, collision avoidance, and vertical stacking
Procedural Ivy & Foliage — Grow surface-aware ivy (main stem, branches, hanging tendrils, corkscrew wraps) that adapts to any geometry, then scatter leaves with seasonal color, phyllotaxy, and distance LOD. GPU wind & snow via a Weather Zone (URP)
Mesh Generation — Sweep profiles along curves and paths into tubes, pipes, rails, ropes, and vines
Transform Controls — Position, rotation, and scale with randomization and constraints
Extensible Architecture — Create custom nodes to extend functionality
Built for Performance:
Burst-compiled jobs for fast point generation Native collections for memory efficiency Combined-mesh output with distance LOD for vines and leaves Editor and runtime support
Easy Integration:
Works with existing prefabs and materials Non-destructive workflow with undo support Deterministic seeding for reproducible results
From the publisher's Asset Store listing.
Technical details
- Unity Version: 6+ (should work with older versions such as 2023+, but it's tested with version 6. The Burst dependency comes by default with Unity 6.)
- Render Pipeline: The core PCG system (nodes, point generation, instancing, mesh generation) works with Built-in, URP, and HDRP.
- The Ivy & foliage visuals — the included vine and leaf shaders and the GPU wind & snow effects — target URP. The Ivy Generator's geometry still generates in any pipeline, but for the out-of-the-box look (and wind/snow) use URP; in Built-in/HDRP, supply your own vine/leaf materials.
- Dependencies: Burst, Collections, Mathematics (included with Unity)
- Platforms: All platforms supported by Unity
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.6f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.2.10f1 | Compatible | Compatible | Compatible | Compatible |
Asset requires the Unity's Burst system, which comes by default with Unity 6.
As listed on the Asset Store.