PCG Graph | Procedural Content Generation View on Asset Store (opens in new tab)

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Latest version
1.5
Last updated
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Unity version
6000.2.10 or later
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195.1 MB
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PCG Graph | Procedural Content Generation

by CIA Devs (opens in new tab)

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Visual node-based Procedural Generation for Unity. Scatter, stack, and place objects — and grow surface-aware ivy — procedurally, with real-time preview. No coding required.

Price $34.99

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Price history

Last 6 months

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Price history for PCG Graph | Procedural Content Generation, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.5 released 1 Jul 2026 v1.5

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PCG Graph | Procedural Content Generation screenshot 1

PCG Graph | Procedural Content Generation screenshot 1

About this asset

PCG Graph brings node-based procedural generation to Unity with an intuitive visual editor. Create everything from scattered forest environments, roads, and bridges to precisely stacked library shelves — and grow procedural, surface-aware ivy that crawls walls, branches, droops across gaps, and sprouts leaves — using a flexible, extensible system.

Key Features:

Visual Graph Editor — Drag-and-drop node connections with real-time preview and debugging 

Flexible Generators — Area-based point distribution, Bezier curve paths, grid layouts, and Poisson disk sampling 

Object Placement — Weighted random selection, surface alignment, collision avoidance, and vertical stacking 

Procedural Ivy & Foliage — Grow surface-aware ivy (main stem, branches, hanging tendrils, corkscrew wraps) that adapts to any geometry, then scatter leaves with seasonal color, phyllotaxy, and distance LOD. GPU wind & snow via a Weather Zone (URP)

Mesh Generation — Sweep profiles along curves and paths into tubes, pipes, rails, ropes, and vines 

Transform Controls — Position, rotation, and scale with randomization and constraints 

Extensible Architecture — Create custom nodes to extend functionality

Built for Performance:

Burst-compiled jobs for fast point generation Native collections for memory efficiency Combined-mesh output with distance LOD for vines and leaves Editor and runtime support

Easy Integration:

Works with existing prefabs and materials Non-destructive workflow with undo support Deterministic seeding for reproducible results

From the publisher's Asset Store listing.

Technical details

  • Unity Version: 6+ (should work with older versions such as 2023+, but it's tested with version 6. The Burst dependency comes by default with Unity 6.) 
  • Render Pipeline: The core PCG system (nodes, point generation, instancing, mesh generation) works with Built-in, URP, and HDRP. 
  • The Ivy & foliage visuals — the included vine and leaf shaders and the GPU wind & snow effects — target URP. The Ivy Generator's geometry still generates in any pipeline, but for the out-of-the-box look (and wind/snow) use URP; in Built-in/HDRP, supply your own vine/leaf materials. 
  • Dependencies: Burst, Collections, Mathematics (included with Unity) 
  • Platforms: All platforms supported by Unity

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.6f1 Compatible Compatible Compatible Compatible
6000.2.10f1 Compatible Compatible Compatible Compatible

Asset requires the Unity's Burst system, which comes by default with Unity 6.

As listed on the Asset Store.