Has a full mesh and separate parts
All separate parts are skeletal mesh
Has 3 skins
5 UV set 4096x4096 + Eye, Censer, Teeth
TGA format textures:
Base color, Normal, Combined Map: Ambient Occlusion, Roughness, Metallic
For each UV set
TGA eye Textures:
Sclera
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 53549
Vertex: 50379
Tris: 98886
Censer:
Faces: 5986
Vertex: 5587
Tris: 11140