💸 RevFramework — Currency & Economy
If something fails, it tells you why.
That's the rule every RevFramework system is built around.
Explicit APIs. Deterministic behaviour. Real failure codes. No hidden state. No guesswork.
RevFramework gives you production-ready Currency and Economy systems — with the documentation, testing, and debugging infrastructure to match.
⚠️ Requires C# scripting knowledge. This is not a no-code tool or drag-and-drop economy kit.
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🧩 What You Actually Get
Two runtime systems built for developers who need financial infrastructure they can trust:
💸 Currency — credit, debit, transfer, escrow, exchange, rollback-safe transactions, authority-aware mutations
🧠 Economy — shop services, crafting cost integration, reward distribution, atomic item delivery, rollback on failure
Both systems work independently. Neither requires the other.
This is not a shop template. It's financial infrastructure for gameplay systems.
Plus the infrastructure most assets skip:
The full documentation site is publicly accessible — no purchase required. Read it before you decide.
📚 Documentation
https://revandrab.github.io/RevFramework/SKUs/CurrencyEconomy/
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🔥 Why It's Different
Most Unity economy assets give you UI and hope the numbers add up.
RevFramework gives you correctness.
Instead of fragile flows like "deduct currency, give item, hope nothing breaks" — every operation in RevFramework is deterministic, rollback-safe, and explicit about what happened and why.
If a transaction fails, you know why. If rollback occurs, you can trace it. If authority validation fails, it's explicit.
There are no black boxes here.
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💸 Currency System
A deterministic currency pipeline with overflow-safe execution and rollback-safe transaction staging.
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💱 Exchange & Transactions
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🧠 Economy Layer
Built on top of the Currency system. Handles the flows where currency meets gameplay.
Shop Services
Crafting Integration
Reward Services
Every operation returns a result code, reason, and message — ideal for debugging, analytics, multiplayer logging, and validation.
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🌐 Multiplayer & Networking
RevFramework is netcode-agnostic by design.
Authority binders let you gate mutations through your own ownership and permission rules — whether that's NGO, Mirror, Photon, Fusion, or a custom solution.
Replication, prediction, and rollback are yours to implement.
We give you the rules — your netcode drives the simulation.
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🎓 Learning Infrastructure
This is where RevFramework is genuinely different from other assets.
Teachable Panels
Interactive panels built directly into the framework. Each one:
If the teachable panels compile and run correctly, the public API works. Not just documented — actually usable.
Documentation
Videos
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🧪 Testing & Reliability
RevFramework testswith 1600+ tests across the full framework.
The goal was never coverage percentages.
The goal was predictable architectural behaviour.
Hostile Consumer Tests
Validate the public API the way a real project would — through supported surfaces only, with no access to internals. If these pass, the contract holds.
Internal Truth Tests
Lock down framework assumptions so future refactors don't silently change behaviour. Transaction rollback paths, authority rejection, audit semantics, escrow behaviour.
PlayMode Smoke Tests
Catch Unity lifecycle failures that EditMode tests can't reach.
Test assemblies are not shipped with the framework. You get clean runtime, editor, sample, and teaching assemblies — no NUnit dependencies, no compile overhead.
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🎮 Built for Both 2D and 3D
All systems are fully dimension-agnostic.
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🧱 What's Included
Runtime Systems
Learning & Debugging
Documentation
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🚫 What This Is Not
RevFramework is financial infrastructure for gameplay systems — not a game template.
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🎨 UI
Reference UI is included for Currency and Economy.
It shows you how to talk to the systems correctly.
It is not your game UI.
Build your own using Unity Canvas, UI Toolkit, or whatever fits your project. RevFramework puts no constraints on how you present its systems to players.
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🔗 Other RevFramework Modules
All modules share the same architecture, documentation standard, and testing philosophy. Each one works independently or integrates cleanly with the others.
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🧑💻 Who This Is For
RevFramework is for developers who:
If you want a no-code solution or a drag-and-drop economy builder, this is not the right package. That's not a criticism — it's just a different tool for a different job.
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🙋 Core Philosophy
Every system. Every operation. Every failure.
If something fails, it tells you why.
That's not a feature. That's the foundation everything else is built on.
If you value clarity, structure, and real engineering — this framework will feel like home.