Helixer (RTW Camera Engine) OFFICIAL SALE

Helixer (RTW Camera Engine) is a high-precision, pivot-independent world orbit system built for strategy games, editors, world viewers, and professional tools.

At its core, the camera is powered by the Helixer Engine, a native C++ motion backend (Helixer.dll) designed for maximum stability, precision, and performance.


Performance Demonstration:
https://www.youtube.com/watch?v=hioOacTUR7I

Setup:

https://www.youtube.com/watch?v=iDoXWMKS6gY


Unlike classic target-orbit cameras, Helixer does not rely on any object as a pivot.
Instead, it operates on a spherical world radius and evaluates motion using a fully native C++ engine, delivering stable, deterministic behavior at unlimited framerates (from low FPS up to 1500+ FPS and beyond).

The system includes built-in smoothing, zoom control, pitch-lock modes, input handling, and full Editor integration with visual helpers such as the pivot sphere and pitch arc.

A minimal setup is required — simply add the component to your camera, assign basic settings, and the system is ready for use.

Key Features

✓ Native C++ motion engine (Helixer.dll)
✓ Unlimited FPS stability
✓ Pivot-independent spherical orbit logic
✓ Built-in smoothing, zoom, and pitch control
✓ Editor gizmos and visual helpers
✓ No external dependencies
✓ Compatible with Built-in, URP, and HDRP
✓ Fully customizable and production-ready

A demo scene is included to showcase orbit behavior and recommended usage patterns.


What’s Next

The next major update will expand the Helixer Engine with multiple camera operation modes:

RTS Mode — classic strategy camera with planar movement and pitch control
RTW Mode — world-view orbit mode for large-scale and planetary navigation
RTS–RTW Hybrid Mode — seamless transition between RTS gameplay and RTW world overview

These modes are designed to share a unified motion core while offering distinct interaction models for strategy games, simulations, and large-scale world tools.