Mobile Barbaric Shieldwall View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
394 KB
Files
51
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4

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Mobile Barbaric Shieldwall

by PcjSoftware (opens in new tab)

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A fully animated barbarian siege mantlet for 2D games. Includes movement, impact damage, skirmish damage, destruction, torch-throwing arms, and projectile animations. Pixel art 124×124, 50+ frames.

Price $5.00

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Price history

Last 6 months

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Price history for Mobile Barbaric Shieldwall, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Mobile Barbaric Shieldwall screenshot 1

Mobile Barbaric Shieldwall screenshot 1

About this asset

Mobile Barbaric Shieldwall

A fully animated mobile mantlet inspired by Germanic tribal warfare.
Perfect for strategy games, RPGs, tower defense, and any medieval or tribal-themed project.

This pack includes more than 50 frames of high-quality pixel art animations, with multiple battle damage states, destruction, throwing arms, and a flaming torch projectile.

Ideal for games that require dynamic siege mechanics, destructible units, or tactical cover systems.

Included Animations (124×124 px)

Core Animations:

  • Walk — Normal (4 frames)
  • Idle — Normal (2 frames)
  • Collapse / Destruction (6 frames)

Skirmisher Damage Variants:

  • Walk — Low Skirmish Damage (4)
  • Idle — Low Skirmish Damage (2)
  • Walk — Medium Skirmish Damage (4)
  • Idle — Medium Skirmish Damage (2)
  • Walk — High Skirmish Damage (4)
  • Idle — High Skirmish Damage (2)

Impact Damage Variants:

  • Walk — Low Impact Damage (4)
  • Idle — Low Impact Damage (2)
  • Walk — High Impact Damage (4)
  • Idle — High Impact Damage (2)

Projectile System (24×24 px)

Throwing Arms (modular):

  • Barbarian Arm Throwing Torch — Variant A (3 frames)
  • Barbarian Arm Throwing Torch — Variant B (3 frames)

Projectile:

  • Flaming Resin Torch — 8-frame spinning arc

Use these to simulate torch attacks, flaming barrages or siege abilities.

Perfect For

  • RTS games
  • Medieval or tribal strategy
  • Tower defense
  • Action RPGs
  • Siege gameplay
  • Cutscenes & scripted events
  • Historical-fantasy worlds
  • Any 2D top-down pixel art project

From the publisher's Asset Store listing.

Technical details

  • Pixel Art
  • 124×124 (mantlet) / 24×24 (projectiles)
  • PNG format, transparent background
  • Designed for Unity (Sprite Mode: Multiple)
  • Perfect with “Point (no filtering)”
  • Works with any engine (Godot, GameMaker, RPGMaker, etc.)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Not listed Not listed

As listed on the Asset Store.