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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.8 or later
- Package size
- 265.9 MB
- Files
- 206
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Keywords
Modern Tree Creator
Convert Tree Creator trees to terrain-optimized prefabs with automatic billboards. Render 10,000+ trees at 60+ FPS. Includes URP shaders, wind system, and grass shader..
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Last 6 months
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Modern Tree Creator screenshot 1
About this asset
Transform Unity's built-in Tree Creator into a production-ready terrain vegetation system.
The Problem
Unity's Tree Creator is powerful but broken in URP. Trees look wrong, wind doesn't work, and terrain instancing fails. Other "solutions" just provide new tree models or basic shader fixes — none of them solve the real problem: getting thousands of Tree Creator trees to render efficiently on terrain with proper instancing, billboards, and wind animation.
The Solution
Modern Tree Creator is a complete pipeline that takes your existing Tree Creator trees and converts them into fully optimized, terrain-ready prefabs with automatic billboard generation, LOD setup, and URP-native shaders.
The result? 10,000+ unique trees on a single terrain at 50-100 FPS on mid-range hardware.
Why This Asset?
True Terrain Instancing
Other assets give you pretty trees that crawl at 15 FPS when you paint 500 of them. Modern Tree Creator generates mesh prefabs specifically optimized for Unity's terrain tree instancing system. Paint thousands of trees without destroying your frame rate.
Automatic Billboard Generation
No more manual billboard creation. The converter automatically renders an 8-angle atlas with normal maps, creates the BillboardAsset, and configures LOD transitions. Your trees smoothly fade to billboards at distance — zero manual work required.
One-Click Variation System
Select your Tree Creator prefab, set how many variations you want, click convert. The tool randomizes seeds and branch frequencies to generate 5, 10, or 50 unique tree variations from a single source. Natural-looking forests in seconds.
Wind That Actually Works
Built-in TreeWindController syncs with Unity's WindZone to animate all trees globally. Branch sway, leaf flutter, and distance-based LOD quality reduction — all optimized for URP's Forward+ rendering.
Bonus: Grass Detail Shader
Includes a full-featured grass blade shader for terrain details with wind animation, translucency, optional tessellation, and distance fade. Complete your environment with matching vegetation.
You may also like my Pro Tree Asset check it!
From the publisher's Asset Store listing.
Technical details
Core Features
- True Terrain Instancing — Converted prefabs work perfectly with Unity's terrain tree painting system
- 10,000+ Trees Performance — Maintain 50-100 FPS with massive forests on mid-range hardware
- Automatic Billboard Generation — 8-angle atlas with normal maps, zero manual setup
- One-Click Batch Conversion — Convert Tree Creator prefabs to optimized meshes instantly
- Variation Generator — Create dozens of unique trees from single source with randomized seeds
Performance
- 3-Level Shader LOD — Automatic quality reduction based on camera distance
- Forward+ Support — Full additional lights support with cluster-based rendering
- Optimized Wind Animation — Distance-based animation complexity reduction
- Billboard Frame Blending — Smooth transitions between billboard angles
Visual Quality
- URP-Native Shaders — Purpose-built for Universal Render Pipeline
- Translucency/SSS — Realistic light transmission through leaves
- Proper Shadow Support — Cast and receive shadows correctly
- Normal Map Support — Full normal mapping on trees and billboards
- AlphaToMask Rendering — Clean leaf edges without sorting issues
Tools Included
- Tree Converter Window — Full-featured editor tool with progress tracking
- TreeWindController — Global wind system with WindZone integration
- FPS Counter — Built-in performance monitoring
- 8 Production-Ready Shaders — Bark, leaves, billboard, and grass
Bonus Content
- Grass Blades Shader — Terrain detail shader with wind and translucency
- Optional Tessellation — GPU tessellation for close-up grass detail
- Distance Fade System — Smooth LOD transitions for vegetation
Compatibility
- Unity 6 (6000.2+)
- Universal Render Pipeline (URP 17+)
- Works with existing Tree Creator trees
- Compatible with terrain tree painting
- Supports GPU Instancing
What's Included
- Complete editor pipeline for tree conversion
- 8 optimized shaders with full source code
- Runtime wind controller
- Comprehensive documentation
- Sample scenes
- Two Tree Creator prefabs
- Materials and textures
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.