Evymind AI View on Asset Store (opens in new tab)

Package details

Latest version
1.0.8
Last updated
First released
Unity version
6000.3.0 or later
Package size
947 KB
Files
138
Favorites
6
Views in the past week
9

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Evymind AI

by Evymind (opens in new tab)

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Ship features faster with a structured AI-assisted workflow

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Last 6 months

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Price history for Evymind AI, 6 months Current $27.90; lowest $27.90; highest $27.90 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Evymind AI screenshot 1

Evymind AI screenshot 1

About this asset

Evymind is a structured AI workflow that lets you grow from simple prompts to refined roles and apply them as reviewable code changes.

Compatible with OpenAI, Claude, and Gemini models.

  • Organize work as projects and task trees
  • Attach exactly the files you want the AI to see
  • Review patch proposals before applying them to your codebase

All prompts, roles, history and results are saved as json files, so your setup survives editor restarts and can be reused across features.

There is no extra subscription: the editor talks directly to the selected provider using your key, so you stay in control of models, policies and costs.

With Evymind, you can:

  • Ship features faster with prompt and patches from inside the editor
  • Reuse your best prompts and roles instead of rewriting them every time
  • Improve your context and role description to avoid recurrent LLM mistakes
  • Improve LLM accuracy by sending precise file context easily
  • Design multi-step chains for complex tasks
  • Keep every AI change saved, visible, reviewable and under source control

This package focuses on code and workflow, not magic editing.

It is designed to help you think, design, implement and iterate code faster, while keeping you in charge of every change.

This package IS:

  • Editor-only tools for Unity developers
  • A workflow layer around your own AI provider account
  • Built to save prompts, roles, chains and tasks per project

This package IS NOT:

  • A one-click GameObject or scene auto-editor
  • A visual content generator (no textures, models, audio)
  • A replacement for source control or code review

If you want a new way of developing — simple prompts when you need speed or customizable automatic chains when you need depth.

Evymind turns your editor into an AI-powered workflow so you can shape how you work with LLMs.

Media note: The promotional video uses motion graphics and is not captured from the Unity Editor.

From the publisher's Asset Store listing.

Technical details

Key features

  • Structured AI workflow integrated in the editor
  • Three editor windows: Task Graph, Request Input, Request Result
  • Roles & chain roles as ScriptableObjects for reusable AI behaviors
  • Prompt results as reviewable code patches with colored diffs before apply
  • Per-project state files for tasks, prompts, roles, history and results
  • Token usage estimate preview per request and per input file
  • Console Autofix: generate “fix this error” prompts from compile/build logs
  • Parallel execution of multiple AI requests
  • Uses your own LLM provider API key – no extra subscription, no external server
  • Optionally implement your custom API key retrieval method for CI/CD or security improvements.

Workflow

  • Plan work as projects and nested tasks in the Task Graph window
  • For each task, write a prompt, pick a role or chain step, select files and history depth
  • Send the request and monitor its status directly in the editor
  • Review replies and proposed patches in the Request Result window, then apply or discard

Roles & prompts

  • Create roles like Gameplay Developer, Online Specialist, Debugger, Code Reviewer, Tech Lead, etc.
  • Store roles as assets you can version and share with your team
  • Optionally define chain roles with ordered steps for more structured workflows
  • Iterate on prompts and roles to reduce LLM mistakes and standardize your coding style

Files & patches

  • Select files and folders easily through a dedicated file selection window
  • See per-file token estimates before sending context to the LLM
  • Parse AI output into explicit file operations (create / modify / delete / patch)
  • Validate and preview patches before applying; failed patches are clearly reported
  • Works alongside your usual Git / version control with no hidden modifications

Compatibility & requirements

  • Unity: 2022.3 LTS or newer
  • Scope: editor-only; no runtime components added to your builds
  • Platforms: tested in the Unity editor on Windows and macOS
  • Requires an OpenAI, Claude or Gemini account (billed directly by your provider)
  • Newtonsoft.Json package as a dependency (com.unity.nuget.newtonsoft-json) installed via Package Manager

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.