Handpainted Cartoon Vehicle-Taxi View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.2 MB
Files
10
Favorites
11
Views in the past week
16

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Handpainted Cartoon Vehicle-Taxi

by Abime Studio (opens in new tab)

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Hand-painted lowpoly cartoon taxi with shared vehicle textures, a ready-to-use prefab, and a demo scene for the Built-in Render Pipeline.

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Price history

Last 6 months

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Price history for Handpainted Cartoon Vehicle-Taxi, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Handpainted Cartoon Vehicle-Taxi screenshot 1

Handpainted Cartoon Vehicle-Taxi screenshot 1

About this asset

Bring a charming hand-painted taxi into your stylized city.

This package contains a lowpoly cartoon taxi vehicle carefully hand-painted to feel warm, readable, and game-ready. It is ideal for mobile and desktop projects that use a stylized or casual art direction, such as city builders, driving games, runners, or adventure games.

The taxi comes as a clean prefab set up for the Built-in Render Pipeline, with materials and textures ready to drag and drop into your scene. The model is split into an opaque body mesh and a transparent glass mesh so that you can control opacity, reflections, and sorting more easily. The taxi uses a shared vehicle texture atlas designed to be reused by other cars in the same series, so it will integrate seamlessly with additional vehicles and a future hand-painted city environment while still working perfectly as a standalone asset. A simple demo scene is included to show the suggested scale, lighting, and how the asset can sit inside a typical environment.

Use this asset as a hero vehicle, as part of city traffic, or as a starting point to build your own fleet of hand-painted cars.

Main features:

– Hand-painted lowpoly taxi in a bold, readable cartoon style  

– Clean mesh with efficient topology suitable for real-time use  

– Opaque body mesh and separate transparent glass mesh for better control  

– Shared vehicle texture atlas that can be reused by other cars in the same series  

– Ready-to-use prefab with materials set up for the Built-in Render Pipeline  

– Simple demo scene included for quick preview and reference  

– Suitable for mobile, PC, and console projects

From the publisher's Asset Store listing.

Technical details

Textures

– Number of textures: 3 shared vehicle atlas (taxi and other cars in the same series)

– Texture resolution: 1024 × 1024 (can be downscaled depending on your target platform)

– Texture format: PNG

– Usage: designed so additional vehicles can reuse the same atlas in future packs

Mesh

– Meshes: 2 (opaque body, transparent windows)

– Triangles: ~2,722 (total, approximate)

– UVs: Yes, single UV set per mesh

– Materials: 2 (body, glass)

Prefabs

– Prefabs: 1 ready-to-use taxi prefab

– Demo scene: 1 example scene included (scale and lighting reference)

– Colliders: not included (visual asset only)

Rigging / Animation

– Rigged: No

– Animation: No

– Blendshapes: No

Compatibility

– Render pipeline: Built-in Render Pipeline

– Tested with: Unity 2022.3 LTS

– Asset Store dependencies: None

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

Tested with Unity 2022.3 LTS.

Designed for the Built-in Render Pipeline.

No additional Asset Store package is required.

As listed on the Asset Store.