Ambisonic Architecture - Dystopian (Ambisonic Version) View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
6000.2.12 or later
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4.2 GB
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19
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Ambisonic Architecture - Dystopian (Ambisonic Version)

by Wolf Tone Recorders (opens in new tab)

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Ambisonic-native interactive music system: four 10-minute scenes with four loopable layers each for VR, AR, and immersive Unity projects.

Price $39.00

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Ambisonic Architecture - Dystopian (Ambisonic Version) screenshot 1

Ambisonic Architecture - Dystopian (Ambisonic Version) screenshot 1

About this asset

Overview

Ambisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.

It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.

Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.

What you get

  • 4 Ambisonic music scenes (SC01–SC04)
  • 4 interactive layers per scene (L1–L4)
  • 16 Ambisonic loopable layers total
  • UCS-aligned file naming for clean integration
  • Loop and timing metadata (CSV)
  • License + ReadMe documentation
  • Designed for adaptive systems (intensity, state changes, zone transitions)

Use cases

  • VR / AR experiences
  • Immersive 3D games and environments
  • Gallery / installation soundtracks
  • Interactive soundscapes and generative systems
  • Prototyping spatial music behaviour in Unity

Workflow

  • Import the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.
  • Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.
  • Use multiple AudioSources to control L1–L4 per scene.
  • Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.

License

  • Royalty-free for interactive and linear projects.
  • Redistribution or resale of the raw files as a library/asset pack is not allowed.
  • “Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:

Author

Created by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.

From the publisher's Asset Store listing.

Technical details

• Ambisonic-native (AmbiX, ACN/SN3D, 1st Order)

• 4 scenes (SC01–SC04), each with 4 musical layers (L1–L4)

• 16 seamless loopable layers total

• Each layer ~10 minutes (long-form evolving textures)

• 48 kHz / 24-bit WAV files

• UCS-aligned naming for clean pipeline use

• Designed for VR/AR, immersive games, and installations

• Loop/timing metadata CSV included

• Royalty-free for interactive and linear projects

• No AI/ML was used in the creation of the audio content

  • Audio file types: WAV (Ambisonic AmbiX, 4-channel)
  • Sample rate: 48 kHz
  • Bit depth: 24-bit
  • Loopable: Yes (all layers and scenes are seamless loops)
  • Additional: Stereo or mono? 4-channel Ambisonic (AmbiX); decoded to stereo/binaural at playback via Unity’s Ambisonic support or spatial plugins.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.12f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.