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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.2.12 or later
- Package size
- 4.2 GB
- Files
- 19
- Views in the past week
- 6
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- $39.00 on
Keywords
Ambisonic Architecture - Dystopian (Ambisonic Version)
Ambisonic-native interactive music system: four 10-minute scenes with four loopable layers each for VR, AR, and immersive Unity projects.
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About this asset
Overview
Ambisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.
It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.
Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.
What you get
- 4 Ambisonic music scenes (SC01–SC04)
- 4 interactive layers per scene (L1–L4)
- 16 Ambisonic loopable layers total
- UCS-aligned file naming for clean integration
- Loop and timing metadata (CSV)
- License + ReadMe documentation
- Designed for adaptive systems (intensity, state changes, zone transitions)
Use cases
- VR / AR experiences
- Immersive 3D games and environments
- Gallery / installation soundtracks
- Interactive soundscapes and generative systems
- Prototyping spatial music behaviour in Unity
Workflow
- Import the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.
- Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.
- Use multiple AudioSources to control L1–L4 per scene.
- Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.
License
- Royalty-free for interactive and linear projects.
- Redistribution or resale of the raw files as a library/asset pack is not allowed.
- “Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:
Author
Created by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.
From the publisher's Asset Store listing.
Technical details
• Ambisonic-native (AmbiX, ACN/SN3D, 1st Order)
• 4 scenes (SC01–SC04), each with 4 musical layers (L1–L4)
• 16 seamless loopable layers total
• Each layer ~10 minutes (long-form evolving textures)
• 48 kHz / 24-bit WAV files
• UCS-aligned naming for clean pipeline use
• Designed for VR/AR, immersive games, and installations
• Loop/timing metadata CSV included
• Royalty-free for interactive and linear projects
• No AI/ML was used in the creation of the audio content
- Audio file types: WAV (Ambisonic AmbiX, 4-channel)
- Sample rate: 48 kHz
- Bit depth: 24-bit
- Loopable: Yes (all layers and scenes are seamless loops)
- Additional: Stereo or mono? 4-channel Ambisonic (AmbiX); decoded to stereo/binaural at playback via Unity’s Ambisonic support or spatial plugins.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.2.12f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.