This pack contains 25+ Fire & Lava Hologram Shaders, perfect for sci-fi, fantasy, VFX, energy cores, magic spells, and stylized fire environments.
Each material includes unique variations with procedural glow, animated heat distortion, lava flow patterns, and hologram edge emission. These shaders bring a burning holographic effect to characters, weapons, props, and environments.
You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.
You can apply this shaders to your own custom 3D meshes with unwrapped UV's.
Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties.
For quick use, 25+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.
Technical Details:-s
- Materials/Shaders : 25+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model's included : Little Ghost (With 1 "Idle" Animation)
- Model format : FBX
- Polygon count : 2612 (Ghost)
Features:-
- Fully Customizable Materials
- Included lowpoly ghost model comes with one animation
- Optimized Shader's
- Easy to use(Drag and drop the Material's to your Meshes)
- Easy to create new shader variation's
Shaders/Materials Properties :
- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.
- Color A & B : Fresnel color, mix of two different colors.
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).
- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.
- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.
- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.
Folder details:-
Materials : Where the materials for the model located.
Meshes : Contain FBX format of the 3d model.
(Other folders - Prefabs, Scenes)
How to use:-
Simply drag and drop the Material's to your Meshes and use it.
(Materials located under
Asset > Fire Hologram Shaders > Materials).
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
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About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................