2D Sonar Wave View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.9 or later
Package size
110 KB
Files
19
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2D Sonar Wave

by squishymuffingames (opens in new tab)

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Sonar2D is a 2D sonar detection and minimap system for Unity. Emit expanding sonar waves that detect targets and display them on a radar-style minimap.

Price $4.99

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Last 6 months

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Price history for 2D Sonar Wave, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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2D Sonar Wave video 1 (plays on the Asset Store)

About this asset

Sonar2D is a 2D sonar detection and minimap system for Unity. Emit expanding sonar waves that detect targets and display them on a radar-style minimap.

  Features:

  •  Expanding sonar wave with visual ring effect
  •  WiFi-style pulse feedback at detected targets
  •  Automatic minimap with fading icons
  •  Per-target customization (color, size, signal strength)
  •  Cooldown and audio support
  •  Upgrade methods for power-ups (range, speed, cooldown)
  •  Optional filtering callbacks for custom detection logic
  •  Works with both Legacy and New Input System
  •  No prefabs required - fully automatic icon creation
  •  Lightweight (~40KB), no dependencies

  Includes:

  •   6 core scripts
  •   2 example scripts
  •   Demo scene
  •   Full documentation

From the publisher's Asset Store listing.

Technical details

  • Expanding Sonar Wave - Visual ring that expands outward from emitter, detecting targets as it passes through them
  • WiFi-Style Pulse Effects - Animated arc effects appear at detected targets, pointing back toward the emitter with configurable color, size, and brightness
  • Automatic Minimap System - Radar-style UI display that shows detected targets with fade-in/fade-out animations. Icons created automatically at runtime - no prefabs needed
  • Per-Target Customization - Each SonarTarget has independent settings for pulse color, pulse size, duration, signal strength, minimap color, and minimap icon size
  • Cooldown System - Built-in cooldown timer prevents wave spam, with public methods to modify at runtime
  • Audio Integration - Optional AudioClip field for wave emission sound effects
  • Upgrade Methods - IncreaseRange(), IncreaseSpeed(), and ReduceCooldown() methods for power-up and progression systems
  • Custom Filtering - Callback delegates on SonarWave and
  • MinimapController allow filtering which targets can be detected or displayed
  • Input System Agnostic - Automatic detection and support for both Legacy Input Manager and New Input System
  • Event System - UnityEvent fired on wave emission for UI feedback, animations, or game logic hooks
  • Debug Options - Toggle debug logging on WaveEmitter, SonarTarget, and MinimapController for troubleshooting
  • Zero Dependencies - Pure C# scripts using only built-in Unity APIs. No external packages required
  • Lightweight - ~40KB total package size with 8 scripts and full documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.