Skinned Mesh Separator View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
3.0 MB
Files
2
Favorites
13
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

Skinned Mesh Separator

by Chris Burns (opens in new tab)

2 ratings, too few to average

Split skinned character meshes by bone — no Blender required. Extract heads, arms, or any custom region in seconds. Built for modular characters, FPS rigs, LODs, and gameplay effects.

Price $14.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Skinned Mesh Separator, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Skinned Mesh Separator screenshot 1

Skinned Mesh Separator screenshot 1

About this asset

Stop bouncing between Unity and your DCC tool just to split a mesh.

Skinned Mesh Separator is an editor window tool that extracts mesh sections from any SkinnedMeshRenderer, based on bone influence — directly inside Unity. Select a bone, click extract, and get a clean new mesh asset. That's it.

No modelling experience required. No external software. No destructive changes to your original character.

What it does

Select any bone (or set of bones) from a SkinnedMeshRenderer and extract only the vertices influenced by those bones into a separate mesh asset. The original character is untouched.

Preset extractions — one click:

  • Head only
  • Everything except the head
  • Arms only
  • Everything except arms
  • Any custom bone or region

Child bone inclusion — optionally include child bones in any extraction (eyebrows, fingers, accessories, jaw bones).

Automatic Read/Write toggle — enables the source mesh's Read/Write flag directly from the tool window, no import settings hunting required.

Works with any rig — humanoid, generic, creature, custom bone hierarchies, and multi-mesh rigs.

Common use cases:

Modular character systems — Isolate body regions to show/hide under armour or clothing layers.

First-person games — Generate a headless or armless body mesh aligned to a camera rig, without re-exporting from your DCC.

LOD creation — Build simplified upper or lower body meshes for performance budgets.

Gameplay effects — Produce pre-separated body parts for damage systems, dismemberment, prosthetics, or gore effects.

Procedural/runtime mesh switching — Use extracted meshes as swappable SkinnedMeshRenderer components at runtime.

Limitations

  • Editor-only tool — not intended for runtime mesh manipulation
  • Does not auto-close open geometry after extraction (topology is unpredictable at cut edges). Extracted meshes are clean and fully usable for masking, hiding, and clothing systems

Package contents

Supported Unity versions: 2020.3 LTS and above, tested through Unity 6.x

No modelling experience required. No external DCC tool needed. Just select, click, and done.

From the publisher's Asset Store listing.

Technical details

Supported Unity Versions

  • Unity 2020.3 LTS and above
  • Tested with Unity 2021, 2022, 2023, and 6.x

Supported Mesh Types

  • SkinnedMeshRenderer meshes
  • Humanoid, Generic, and Custom rigs
  • Meshes with any vertex count
  • Meshes imported from FBX, OBJ, Blender, Maya, etc.

Features Included

  • Editor Window Tool
  • Bone selector fields
  • Custom bone extraction
  • Region inverse extraction
  • Source mesh Read/Write toggle button
  • Automatic asset creation for extracted meshes
  • Child-bone selection toggle

Limitations

  • Editor-only tool — not intended for runtime mesh manipulation
  • Does not auto-close open geometry after extraction (topology is unpredictable at cut edges). Extracted meshes are clean and fully usable for masking, hiding, and clothing systems

Package Contents

  • Full C# editor window source (commented)
  • Documentation and usage guide

Supported Unity versions: 2020.3 LTS and above, tested through Unity 6.x

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible
6000.2.12f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.