Editor Time Tracker View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.81 or later
Package size
31 KB
Files
7
Favorites
5
Views in the past week
10

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Keywords

Editor Time Tracker

by Nima Peykarimeh (opens in new tab)

2 ratings, too few to average

Track your Unity development hours automatically. with smart goals, AFK detection, Pomodoro breaks, themes, and CSV export. All inside the Unity Editor.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Editor Time Tracker, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 10 Aug 2026 v1.1.0

Asset preview

1 / 5

Editor Time Tracker screenshot 1

Editor Time Tracker screenshot 1

About this asset

Editor Time Tracker is a lightweight, editor-only tool that automatically measures how long you spend working in Unity. No external apps needed. It pauses when you walk away, resumes when you return, and lets you decide whether that idle time counts. Set fixed daily, dynamic weekly, or per-session hour goals and watch your progress build visually toward them.

Built-in Pomodoro-style break reminders keep you productive without burning out. A minimal view mode and multiple UI themes let it blend seamlessly into any workspace, and the window scrolls and scales to fit whatever space you dock it in, from a wide monitor to a small laptop screen. Session data is auto-saved through script recompilations and can be exported to CSV for invoicing, reporting, or personal review.

Whether you're freelancing, shipping a solo project, or managing your studio hours, Editor Time Tracker gives you the visibility to work smarter.

Key Features:

- Automatic active-time tracking inside the Unity Editor

- Smart AFK detection with return-prompt for idle classification

- Fixed Daily, Dynamic Weekly, and Per Session goal tracking

- Session goals measured from opening your project until you close the Editor

- Pomodoro-style focus break reminders

- Multiple UI themes + minimalist view mode

- Scrollable, scaling window that fits any panel size or screen resolution

- CSV export for spreadsheet-compatible reporting

- Survives domain reloads and script recompilations

From the publisher's Asset Store listing.

Technical details

  • Editor-only tool (no runtime overhead); implemented as an IMGUI EditorWindow with no runtime code, scenes, or shipped assets
  • Tracking data and settings serialized to JSON and stored in EditorPrefs, keyed per project; live session state held in SessionState so it survives domain reloads and script recompilations
  • AFK/idle detection driven by input activity in the Tracker window and Scene view, with a configurable idle threshold from 30 seconds to 60 minutes
  • Pomodoro-style break system with a configurable reminder interval from 5 to 120 minutes, optional dialog prompt and sound alert, and open-ended breaks you end when you're ready
  • Three goal modes: Fixed Daily (same target every day), Dynamic Weekly (total weekly hours distributed across active days), and Per Session (a target for one editor session, from opening the project until you close the Editor)
  • CSV export with one row per tracked day plus a project total, compatible with Excel and Google Sheets
  • Four built-in UI themes plus a minimal view mode for reduced visual footprint
  • Fully scrollable window with a layout that scales to narrow panels and low-resolution displays, dockable down to 300x220
  • Tracking data auto-saves every 60 seconds and on any settings change; session state is written on every start, pause, break, and AFK response
  • Zero third-party dependencies; pure Unity Editor API

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.81f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.