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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.12 or later
- Package size
- 2.0 MB
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- 22
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Keywords
Quick Racing Circuits Material/Shader
This shader controls the visual properties of a road Circuit surface, including standard PBR inputs, base Road coloration, racing-style kerbs (curbs), and lane markings.
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Last 6 months
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Quick Racing Circuits Material/Shader screenshot 1
About this asset
Accelerate your level design pipeline with this Spline-Optimized Road Shader. Designed specifically for Unity's Spline system, this tool allows developers to generate full, race-ready circuits in under 30 seconds.
By mapping procedural textures directly to your spline mesh, you eliminate the need for manual UV unwrapping or external texturing software. Simply draw your spline, apply the material, and instantly tweak lanes, kerbs, and road wear in real-time.
Key Benefits
- Zero to Race in <30s: distinct workflow optimization allowing for instant track layout visualization.
- Spline-Mapped Procedurals: Kerbs and Lane Lines automatically follow the curvature of your spline geometry.
- Non-Destructive Workflow: Adjust line counts, road width, and curb colors on the fly without regenerating the mesh.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.12f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.