Quick Racing Circuits Material/Shader View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.2.12 or later
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2.0 MB
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Quick Racing Circuits Material/Shader

by Safwane Talouzte (opens in new tab)

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This shader controls the visual properties of a road Circuit surface, including standard PBR inputs, base Road coloration, racing-style kerbs (curbs), and lane markings.

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Last 6 months

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Price history for Quick Racing Circuits Material/Shader, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Quick Racing Circuits Material/Shader screenshot 1

About this asset

Accelerate your level design pipeline with this Spline-Optimized Road Shader. Designed specifically for Unity's Spline system, this tool allows developers to generate full, race-ready circuits in under 30 seconds.

By mapping procedural textures directly to your spline mesh, you eliminate the need for manual UV unwrapping or external texturing software. Simply draw your spline, apply the material, and instantly tweak lanes, kerbs, and road wear in real-time.

Key Benefits

  • Zero to Race in <30s: distinct workflow optimization allowing for instant track layout visualization.
  • Spline-Mapped Procedurals: Kerbs and Lane Lines automatically follow the curvature of your spline geometry.
  • Non-Destructive Workflow: Adjust line counts, road width, and curb colors on the fly without regenerating the mesh.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Not listed Compatible Not listed

As listed on the Asset Store.