StuntTrackGenerator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.8 or later
Package size
63 KB
Files
10
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2
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StuntTrackGenerator

by Pitago (opens in new tab)

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Stunt Track Generator is an Editor tool that helps you build stunt/track layouts fast by generating spirals/loops, duplicating pieces with consistent spacing, and snapping a new pieces.

Price $4.99

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Price history

Last 6 months

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Price history for StuntTrackGenerator, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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StuntTrackGenerator screenshot 1

StuntTrackGenerator screenshot 1

About this asset

Documentation

Stunt Track Generator is a Unity Editor window designed for quickly assembling stunt tracks, obstacle courses, and modular layouts using your own prefabs or scene objects. It includes three focused tools:

  • Generator: creates a spiral/helix chain (great for loops/corkscrews) with control over loops, radius, spacing, offset travel, and gradual rotation.
  • Duplicator: repeats a piece forward using the spacing/rotation defined by two reference objects—ideal for extending straights, ramps, or modular sequences.
  • Connector: spawns one new piece aligned to a chosen face of the source object using mesh bounds, with rotation/position offsets for quick fine-tuning.

Each tool supports live preview in the Scene view before committing, and actions are grouped under Undo, making iteration fast and safe. Suitable for racing/stunt games, platformers, and any modular environment workflow.

From the publisher's Asset Store listing.

Technical details

  • Editor window with 3 tabs: Generator, Duplicator, Connector
  • Scene view live preview toggle per tool
  • Generator (spiral/helix placement)Parameters: Loops, Radius, Objects count, Offset (travel), Continuous Rotation
    Orientation controls: Center Side + Direction (build axis/travel direction)
    Auto count estimates object density from mesh bounds + path length
    Output grouped under STG_Generated_<SourceName>
  • Duplicator (spacing from 2 references)Copies placed using the vector from Element 1 → Element 2
    Rotation extrapolated between the two reference rotations
    Output grouped under STG_Duplicated_<Element1Name>
  • Connector (snap-to-face)Attach Side: Right/Left/Top/Bottom/Forward/Back
    Rotation Offset + Position Offset, plus quick 90° rotation preset buttons
    Output named <SourceName>_Connected and auto-selected
  • Prefab-aware instantiation (uses prefab source when available)
  • Undo grouped per operation (Generate/Duplicate/Connect)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.