View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.8 or later
- Package size
- 63 KB
- Files
- 10
- Favorites
- 2
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
StuntTrackGenerator
Stunt Track Generator is an Editor tool that helps you build stunt/track layouts fast by generating spirals/loops, duplicating pieces with consistent spacing, and snapping a new pieces.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
StuntTrackGenerator screenshot 1
About this asset
Stunt Track Generator is a Unity Editor window designed for quickly assembling stunt tracks, obstacle courses, and modular layouts using your own prefabs or scene objects. It includes three focused tools:
- Generator: creates a spiral/helix chain (great for loops/corkscrews) with control over loops, radius, spacing, offset travel, and gradual rotation.
- Duplicator: repeats a piece forward using the spacing/rotation defined by two reference objects—ideal for extending straights, ramps, or modular sequences.
- Connector: spawns one new piece aligned to a chosen face of the source object using mesh bounds, with rotation/position offsets for quick fine-tuning.
Each tool supports live preview in the Scene view before committing, and actions are grouped under Undo, making iteration fast and safe. Suitable for racing/stunt games, platformers, and any modular environment workflow.
From the publisher's Asset Store listing.
Technical details
- Editor window with 3 tabs: Generator, Duplicator, Connector
- Scene view live preview toggle per tool
- Generator (spiral/helix placement)Parameters: Loops, Radius, Objects count, Offset (travel), Continuous Rotation
Orientation controls: Center Side + Direction (build axis/travel direction)
Auto count estimates object density from mesh bounds + path length
Output grouped under STG_Generated_<SourceName> - Duplicator (spacing from 2 references)Copies placed using the vector from Element 1 → Element 2
Rotation extrapolated between the two reference rotations
Output grouped under STG_Duplicated_<Element1Name> - Connector (snap-to-face)Attach Side: Right/Left/Top/Bottom/Forward/Back
Rotation Offset + Position Offset, plus quick 90° rotation preset buttons
Output named <SourceName>_Connected and auto-selected - Prefab-aware instantiation (uses prefab source when available)
- Undo grouped per operation (Generate/Duplicate/Connect)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.2.8f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.