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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.7 or later
- Package size
- 25.3 MB
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- 53
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Audio Manager Pro – Complete SFX & Soundtrack Suite
This package provides a production-ready SFX & Soundtrack Management system for ALL your audio needs — a single toolkit, a once-and-for-all solution for handling music, SFX, and positional audio.
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Last 6 months
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Audio Manager Pro – Complete SFX & Soundtrack Suite screenshot 1
About this asset
Audio management is one of the most persistent hurdles in Unity development. Many developers end up reinventing the same audio scripts across projects, struggling with smooth track crossfading, the absence of proper pooling, and inefficient positional sound.
Solve all of your audio needs — permanently — and quickly.
This package delivers a robust, extensible, and thoroughly tested system designed to handle soundtracks, sound effects, positional audio, and component-based triggers in any Unity project. It enforces clean architecture, eliminates repetitive boilerplate. Giving your game a professional-grade audio pipeline used and reused across real industry projects.
The Soundtrack Manager provides all essential features out-of-the-box: play, stop, resume, volume control, and seamless cross-fading between tracks.
The SFX Manager supports both 2D sounds and fully positional 3D audio, whether triggered through your scripts or via component-based architecture within the editor. Everything is fully documented and requires minimal configuration.
This package includes an interactive demo scene, step-by-step documentation, and clear integration samples so you can drop it into any workflow with ease. It is broadly compatible with different Unity versions, tested in Unity 6 and compatible with versions down to 2022.3.25f. This system has been used in commercial environments and proven to improve organization and audio consistency, even in large-scale projects.
Make your projects sound professional, cleanly organized, and production-ready with minimal effort.
All of our packages are written by experienced industry professionals and tested in real, commercial projects. We include descriptive documentation, example scenes and step-by-step instructions so even unseasoned application developers can use our tools.
We offer long-term support and assistance at [email protected]
From the publisher's Asset Store listing.
Technical details
- Complete audio management system for SFX and Soundtracks
- Fully featured Soundtrack Manager (play, stop, pause/resume, crossfade, volume control)
- Soundtracks cross-fade automatically between sets of audio clips
- SFX Manager supporting both 2D and 3D positional audio, built-in variance and pooling
- Supports multiple audio clips per SFX with randomized pitch ranges for natural variation
- Works with both component-based setups and direct script calls
- Minimal setup — place managers in scene, populate your audio data, have fun!
- Clean, simple API for triggering sounds programmatically
- Extensively tested in commercial environments
- Easy to extend and integrate into existing codebases
- Includes interactive demo scenes and step-by-step documentation
- Clean, well-documented C# source code with summaries and comments
- Production-ready implementation validated for Unity 6 and down to 2022.3.25f
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.2.7f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.