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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 62 KB
- Files
- 12
- Favorites
- 16
- Views in the past week
- 13
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- Lowest recorded
- Free on
Keywords
- Search for Unity axis visualization
- Search for Customizable ruler Unity
- Search for Measure distance in Unity
- Search for Unity measurement tool
- Search for Object size measurement
- Search for Bounding box measurement
- Search for Unity level design tool
- Search for Game object measurement
- Search for Unity scene measurement
- Search for Real-world scale in Unity
- Search for VR/AR measurement tool
- Search for 3D model measurement Unity
xRuler Pro
- Price drop
A lightweight, high-performance measurement tool for Unity Editor that allows precise distance measurements, bounding box visualization, and reference object previews directly in Scene View.
Discount -100%
Previous price
$4.99
Price Free
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Price history
Last 6 months
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xRuler Pro screenshot 1
About this asset
Core Features
- Distance Measurement: Measure distances between any two points in your scene
- Bounding Box Display: View object dimensions with color-coded axes (X/Y/Z)
- Reference Object Preview: Toggle a reference cube to visualize scale
- Multiple Unit Systems: Support for mm, cm, m, km, feet, and inches
- Real-time Feedback: Live measurement updates as you move the mouse
- Zero Performance Impact: Optimized for no allocations during measurement
xRuler Pro Controls
- Shift + R - Activate measurement mode
- Left Click - Set measurement points (first click = start, second = end, third = new measurement)
- Click Object - Display bounding box with X/Y/Z dimensions
- Scroll Wheel - Toggle reference cube preview
- Esc - Exit measurement mode
- Tools > xRuler Pro Manager - Open settings (units, colors, sizes)
From the publisher's Asset Store listing.
Technical details
Performance Optimization
- Zero Allocations: No GC allocations during measurement operations
- Cached Styles: GUI styles cached and reused
- Struct-Based Data: Measurement data uses structs to avoid heap allocations
- Conditional Raycasting: Only raycasts when actively measuring
- Efficient Drawing: Uses Unity's Handles API for optimal rendering
Compatibility
- Unity Versions: 2020.3 LTS and newer
- Render Pipelines: Built-in, URP, HDRP (Editor-only, pipeline agnostic)
- Platforms: Works in Unity Editor on Windows, Mac, Linux
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.58f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.