Easy Level Design View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.9 or later
Package size
452 KB
Files
48
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Easy Level Design

by Smiling Eclipse (opens in new tab)

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Easy Level Design is a set of tools that help users speed up the Level Design process. It was designed for games with simple geometry and few curves, featuring 7 in-editor tools:

Price $4.99

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Price history

Last 6 months

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Price history for Easy Level Design, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Easy Level Design screenshot 1

Easy Level Design screenshot 1

About this asset

Easy Level Design is an all-in-one Unity Editor toolkit designed to make level design faster, smarter, and more enjoyable.

It offers a complete suite of in-editor tools for prefab painting, grid and circular placement, randomization, selection, replacement, and material editing — all integrated into a clean and intuitive interface.

Whether you're building vast environments or fine-tuning small details, Easy Level Design helps you focus on creativity, not repetition.

Perfect for indie developers, studios, and level artists looking to speed up their workflow and keep scenes organized.

From the publisher's Asset Store listing.

Technical details

✨ Key Features

🎨 Placement Tools

Placement Tool – Instantly paint prefabs in the scene with real-time preview.

Grid Placement Tool – Spawn multiple prefabs in customizable grid patterns.

Circular Placement Tool – Arrange prefabs in circular loops with radius and density control.

🧭 Selection & Optimization

Selection Tool – Filter and select objects by layer, tag, name, or component.

Duplicate Cleaner – Instantly find and delete overlapping duplicates.

Randomizer Tool – Add natural variation with position, scale, and rotation randomization using Poisson Disc sampling.

🔁 Replacement & Material Management

Replacement Tool – Swap selected objects with any prefab in one click.

Material Tool – Apply new materials directly to selected objects.

⚙️ Layer System & Smart Replacement

Customizable Raycast Layers and Replacement Layers to ensure precise prefab control and automatic duplicate prevention.

Switch between Replacement Mode (overwrite objects) and Stacking Mode (build upward).

💾 Preset System

Save and load all your configuration settings (grid, circular, filters, etc.) as reusable presets for different object categories (vegetation, rocks, buildings, etc.).

⚡ Productivity Focused

Real-time placement with adjustable interval and probability.

Hotkeys for instant tool switching (1–8).

Auto-snapping and configurable snapping steps.

Fully integrated scene view workflow — no extra windows required.

🧩 Includes 7 Powerful Editor Tools

Placement Tool

Grid Placement Tool

Circular Placement Tool

Selection Tool

Randomizer Tool

Replacement Tool

Material Tool

🧠 Recommended Workflow

Create and assign proper Floor and Ground layers.

Configure Raycast and Replacement Layers to control where prefabs spawn.

Add prefabs, tweak spacing, rotation, and snapping.

Save your setup as a Preset for instant reuse.

Use hotkeys (1–8) to quickly switch between tools and keep building non-stop.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.