SFXCreator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.25 or later
Package size
22.6 MB
Files
278
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1
Views in the past week
5

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SFXCreator

by Bloompire (opens in new tab)

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The ultimate 8-bit sound tool. Create 8-bit and 16-bit retro SFX with 15+ effects, non-destructive editing, mixing, and randomization. Export directly to WAV in seconds.

Price $9.99

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Price history

Last 6 months

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Price history for SFXCreator, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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SFXCreator screenshot 1

SFXCreator screenshot 1

About this asset

Homepage | Documentation | Discord

Whether you are crafting a nostalgic retro adventure, a crunchy 8-bit shooter, or rushing to finish a Game Jam prototype, this package is for you.

Inspired by the classic SFXR, SFXCreator brings that beloved workflow directly inside Unity. Stop context-switching to external tools - generate authentic chiptune sound effects without ever leaving the Editor.

Designed for speed and creativity, SFXCreator makes sound design fun. You simply pull levers, twist knobs, and tweak curves in a user-friendly UI, immediately hearing the results. It allows you to rapidly iterate and discover the perfect sound for your game without needing technical audio knowledge.

Key features:

🎹 Authentic Retro Synthesis: Specify your base sound using 10 different waveforms including classic Square, Sawtooth, Triangle, Sine, and various Noise types.

✏️ Non-Destructive Workflow: Your sounds are saved as editable Assets. Need to tweak that jump sound 3 months later? Just adjust the slider. You retain full control over your source data at all times.

🎛️ 15+ Effect Modules: Shape your retro masterpieces with modules like Bitcrush, Frequency Modulation (FM), Vibrato, Flanger, and Arpeggio.

🎼 Advanced Layering: Mix several SFXTrack assets into a single sound effect. You can arrange them on a timeline, adjust their timing, and blend their volumes to create complex, multi-layered audio.

🎲 Instant Inspiration: Use the Mutation and Randomize buttons to endlessly spawn variations. Perfect for populating your world with unique audio in seconds.

💾 WAV Export: Export your final assets to standard .WAV files to use them in your game or share them with others.

🔊 Real-time Preview: Hear every change instantly as you adjust the parameters.

📦 Preset Library: Includes a library of retro staples (Coin Pickup, Laser Shoot, Explosion, Hurt) to get you started.

Extensive documentation:

📖 Comprehensive Online Documentation covering every module, parameter, and concept. 

🧠 "Sound Theory" Primer to help beginners understand waves, frequencies, and envelopes. 

🎓 In-Depth Tutorial Series: A step-by-step guide that walks you through creating 5 distinct sound effects with increasing difficulty—from a basic laser zap to a complex, multi-layered thunder spell. 

💻 Full Source Code included.

Turn your game's audio from "silent" to "iconic" in seconds. Get SFXCreator today!

From the publisher's Asset Store listing.

Technical details

Compatibility

  • Unity Versions: Supported on Unity 2022 LTS, Unity 2023, and Unity 6+.
  • Render Pipelines: Completely Render Pipeline Agnostic. Works perfectly with Built-in, URP, and HDRP (as this is an audio/editor tool).

Workflow & Output

  • Editor-Based Workflow: SFXTrack assets store your synthesis parameters (wave data, envelopes, effects) within the Editor. To use them in your project, simply export them to WAV using the built-in export feature.
  • Universal Compatibility: Since SFXCreator outputs standard WAV files rather than relying on proprietary runtime scripts, it is 100% compatible with all Unity audio features and third-party systems.
  • Zero Vendor Lock-In: You can remove SFXCreator from your project at any time without breaking your game. Your exported .wav files will continue to work perfectly; you simply lose the ability to tweak the source parameters in the Inspector.
  • No Runtime Overhead: Because the output is a simple audio file, there is zero CPU cost for synthesis during gameplay.

Code & UI

  • Modern UI: The inspector interface is built using UI Toolkit for a future-proof, responsive, clean, and native-feeling user experience.
  • Source Code: Includes full, documented C# source code. The codebase is cleanly modularized, making it easy to extend or modify.