Senses 3– AI Vision, Hearing & Smell System View on Asset Store (opens in new tab)

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Latest version
3.0.3 Fixer33 Update
Last updated
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6000.3.19 or later
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37.1 MB
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Senses 3– AI Vision, Hearing & Smell System

by CatBorg Studio (opens in new tab)

5.0 / 5 · 10 ratings

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Senses 3 gives your AI real perception with Sight, Hearing, and Smell. Add noise, scent trails, stealth zones, and distractions to create smarter enemies and reactive gameplay.

Price $50.00

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Price history

Last 6 months

USD
Price history for Senses 3– AI Vision, Hearing & Smell System, 6 months Current $50.00; lowest $25.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 3.0.2 Performance Update released 22 Sep 2026 v3.0.2 Performance Update Version 3.0.3 Fixer33 Update released 21 Oct 2026

Asset preview

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Senses 3– AI Vision, Hearing & Smell System screenshot 1

Senses 3– AI Vision, Hearing & Smell System screenshot 1

About this asset

◼ ​Behold! CatBorg Studio™ Presents ◼

Behavior AI asset pack allowing for setting up of your character Senses. Give your characters believable Sight, Hearing, and Smell with dynamic noise, scent trails, stealth mechanics, obstacles, and boosters. Build smarter AI and richer gameplay with minimal setup.

◼ Key Features ◼

  • Complete Perception Framework- Add See, Hear, and Smell Sensors to any character.
  • Noise & Scent Simulation- Noise propagation, scent trails, and environmental reactions.
  • Advanced Stealth Tools- Light-based detection, stealth zones, buffs, and modifiers.
  • Physics-Aware Detection- Vision blocked by obstacles, noise altered by surface materials and NavMesh paths.
  • Modular, Standalone, Plug-and-Play- No dependencies, no setup hassle.
  • Production-Ready Examples- Explore practical, ready-to-use demo scenes.
  • Flexible for Any Game- Stealth, survival, horror, shooters, NPC systems, and more.

◼ Senses Component ◼

The central AI perception manager. Handles all awareness gathered from Sight, Hearing, and Smell.

  • See Sensor- Dual-zone vision (Central + Peripheral) with LOS raycasts, obstacle blocking, FOV preview, angle/radius tuning, and booster support.
  • Hear Sensor-Detects noise sources with distance falloff, NavMesh path-based attenuation, surface propagation, and per-source customization.
  • Smell Sensor- Tracks scent trails, blockers, distractors, and scent-driven enemies. Includes automatic scent emission for tracked actors.

◼ Noise & Interaction ◼

  • Noise Component- Simulates noise propagation with straight-line or NavMesh pathing, surface multipliers, distance-based distribution, debug panels, and test noise tools.
  • NoiseTrap Component- Makes objects react to physical interactions by emitting noise.

◼ Stealth & Visibility Systems ◼

  • Stealth Component- Controls how visible a character is to See Sensors, with dynamic stealth buffs and stackable modifiers.
  • Lumen Stealth AddOn- Light-sensitive stealth. Bright zones reduce stealth; shadows increase it automatically.
  • Zoner Stealth AddOn- Adds stealth buffs when a character enters terrain features like bushes, grass, or cover zones.
  • StealthZone Component- Simple area marker that defines where Zoner Stealth buffs apply.

◼ Scent & Smell System ◼

◼ Obstacles & Modifier Tools ◼

  • Obstacle Component- Blocks or decreases detection behind walls, objects, fences, vegetation, or any geometry acting as cover.
  • See Booster Component- Temporarily enhances vision. Perfect for binoculars, night-vision goggles, scopes, and special abilities.

◼ Rig & Body Detection ◼

  • RigCollider Component- Auto-generates colliders on rig bones for precise, body-part-level detection (head, arms, legs, spine, etc.).

◼ RedHanded System — Interaction & Awareness ◼

  • RedHanded Component- Central controller that tracks suspicious actions and applies consequences when conditions are met. Fully driven by RedHandedActionSO data.
  • RedHanded Zones- Define areas where actions become illegal or risky (restricted areas, sabotage points, monitored spaces).
  • RedHanded Objects- Mark in-world props that can trigger actions (tools, devices, machines).
  • RedHanded Actions- Create instant or lasting actions, with optional detection checks, abort behavior, and global repercussions. Perfect for pickpocketing, sabotage, stealing, or immersive-sim interaction loops.

◼ Test Demo Scenes ◼

Want to try Senses before you buy?

All demo scenes included in the asset are also available as fully playable Windows builds on GitHub—so you can explore and test every system in action ahead of time.

Note: Demo 14 (Advanced RedHanded Showcase) is provided as a separate optional package and is free for all Senses 3 owners.
🔗 Download link available on the Asset Store.

◼ Support & Updates ◼

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Not listed Compatible Not listed

As listed on the Asset Store.