Handpainted Shader and Pencil Texture View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.28 or later
Package size
24.3 MB
Files
18
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1
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7

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Handpainted Shader and Pencil Texture

by Adrift Team (opens in new tab)

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Create stunning stylized visuals with this shader pack designed to simulate a pencil painting look, giving your game a bold, artistic, and production-ready aesthetic.

Price $15.00

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Price history

Last 6 months

USD
Price history for Handpainted Shader and Pencil Texture, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Handpainted Shader and Pencil Texture screenshot 1

Handpainted Shader and Pencil Texture screenshot 1

About this asset

Give your game a striking, pencil painting visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

From the publisher's Asset Store listing.

Technical details

Textures size: 1024x1024

4 shaders

4 textures

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.28f1 Compatible Compatible Not listed

As listed on the Asset Store.