Gamelogic Fx Dithering View on Asset Store (opens in new tab)

Package details

Latest version
6.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
5.5 MB
Files
638
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Gamelogic Fx Dithering

by Gamelogic (opens in new tab)

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Dithering for Unity. Includes post-processing effects, object shaders, custom dither-pattern generator, texture tools, and demo scenes. Perfect for stylized, retro games. Supports Built-In and URP.

Price $20.00

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Price history

Last 6 months

USD
Price history for Gamelogic Fx Dithering, 6 months Current $20.00; lowest $15.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 4.0.0 released 25 May 2026 v4.0.0 Version 5.0.0 released 16 Jul 2026 v5.0.0 Version 5.1.0 released 20 Jul 2026 Version 6.1.0 released 31 Aug 2026 v6.1.0

Asset preview

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Gamelogic Fx Dithering screenshot 1

Gamelogic Fx Dithering screenshot 1

About this asset

Gamelogic Fx Dithering is a toolkit for adding dithering to your Unity projects.

It includes powerful post-processing effects, object-level shaders, and intuitive editor tools that let you design your own dither patterns — from classic Bayer matrices to modern blue-noise textures and artistic custom masks.

Use these shaders for stylized rendering, retro aesthetics, halftone-style shading, improved readability, or subtle film-grain-like surface detail. The included toolset makes it easy to prototype, fine-tune, and export patterns directly inside Unity.

Included is a simple outline effect, and a bunch of support shaders to enahnce dithering.

See online documentation: Documentation.

Features

🧪 Experimental: Supports AI Skills. 🧪

🎨 Post-Processing Dithering

  • Texture-based dithering (full artistic control)
  • Matrix-based dithering (quick iteration and experimentation)
  • Grid-based dithering, including hex grid (for innovative looks)
  • Adjustable quantization levels (per channel)
  • Min/max dither bias and smoothness controls
  • Works across the entire screen or with full-screen pipelines
  • Can use UV map instead of screen coordinates to sample dithering texture or matrix

🎨 Object-Level Dithering Shaders

  • Alpha dithering (texture bias) for transparent objects
  • Alpha dithering (matrix bias) for ordered/Bayer effects
  • Stable screen-space sampling
  • Ideal for stylized transparency, animated fades, retro shading

🛠 Editor Tools

  • Dither Pattern Designer: visualize matrix and grid bias patterns so it is easier to design attractive patterns.
  • Dither Pattern Generator: build your own matrices or RGB patterns; export directly as textures.
  • Pattern Texture Generator: create procedural patterns (noise, HSL maps, sine grids, Voronoi, etc.).
  • Gradient Texture Generator: produce ramps, 1D/2D LUTs, and stepped gradients for stylized looks.

🎮 Demo Scenes

Included example scenes for:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)

These scenes demonstrate recommended setups and serve as a quick starting point.

What You Can Achieve

  • Retro/8-bit or 16-bit looks
  • Stable stylized transparency
  • Monochrome or color-quantized effects
  • Pixel-art-style rendering (combined with pixelation)

❤️ Why This Package?

Gamelogic Fx Dithering combines artistic flexibility with technical robustness.

It’s suitable for real projects, prototyping, stylized rendering, and advanced shader pipelines — with clean code, pipeline-aware shaders, and editor tools designed for daily use.

From the publisher's Asset Store listing.

Technical details

Supported Unity Versions

  • Unity 2021.3 and newer

Supported Render Pipelines

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)

Dithering Shaders Included

  • Post-process dithering (Texture Bias)
  • Post-process dithering (Matrix Bias)
  • Object Alpha Dithering (Texture Bias) [BuiltIn]
  • Object Alpha Dithering (Matrix Bias) [BuiltIn]
  • Object Alpha Dithering Unlit (Matrix Bias)

Common Shaders Included

  • Simple Outline
  • Add Texture
  • Adjust Gamma
  • Adjust Saturation
  • Blend Texture
  • Pixelate
  • Quantize
  • Tri-tone Map
  • Quad-tone Map
  • Min
  • Max
  • Guassian Blur
  • Box Blur
  • Power Mean
  • Convex Hull Map
  • Mixbox Convex Hull Map

Map Renderers Included

  • UV Map
  • Depth Map
  • Normal Map
  • Instance ID Map

Editor Tools Included

  • Dither Pattern Generator
  • Pattern Texture Generator
  • Gradient Texture Generator

Demo Content

  • Scene for Built-in
  • Scene for URP

Source

  • Full C# and shader source included
  • No DLLs

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed
  • URP does not have the lit object shaders for alpha dithering.

As listed on the Asset Store.