Instant Localization View on Asset Store (opens in new tab)

Package details

Latest version
1.2.3
Last updated
First released
Unity version
2022.3.13 or later
Package size
673 KB
Files
77
Favorites
9
Views in the past week
4

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$17.50 on

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Instant Localization

by fe1ze9 (opens in new tab)

1 rating, too few to average

Instant Localization makes your game localization simple in just a few clicks!

Price $25.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Instant Localization, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Instant Localization screenshot 1

Instant Localization screenshot 1

About this asset

Website | Documentation | Support

Instant Localization is a great solution for adding infinite-language support to your Unity projects. It relies on a static system that loads all localization data from CSV files stored in the Resources folder. 

It also includes an Auto-Translate feature that can generate translations using external machine translation services such as DeepL and Microsoft Azure Translator.

It runs entirely in the editor, so no assets or scripts from the package are included in builds.

From the publisher's Asset Store listing.

Technical details

  • CSV-based workflow for managing translations.
  • Static runtime system for fast retrieval of localized strings.
  • Custom Unity Editor windows for managing all data such as creating, deleting, editing, generating translations.
  • Auto-Translate feature using external sources as DeepL and Microsoft Azure Translator.
  • Preview before apply new translation.
  • Automatic backup of old values before applying new values.
  • Validation profiles for detecting any issues.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.13f1 Compatible Compatible Compatible Compatible

The Instant Localization package is a script-only asset. It focuses on data management and the display of the text via Unity's UI system. It has no dependencies on custom shaders, materials, or rendering features that are tied to a specific render pipeline.

As listed on the Asset Store.