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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 282 KB
- Files
- 51
- Favorites
- 1
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Horror Behavior System
Enemy AI with adjustable field of view, multi-waypoint patrols, door interaction, player hiding, interactable items, collision-based hearing, flickering lights, and smooth capture rotation.
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Price history
Last 6 months
USDAsset preview
1 / 5
Horror Behavior System screenshot 1
About this asset
Enemy AI System
The enemy uses Unity NavMesh for navigation and obstacle avoidance.
Patrol System
- Supports multiple waypoints
- Enemy visits each waypoint in sequence
- Waits 2 seconds at each waypoint before moving to the next
- Prevents immediate repetition of the same direction
Detection Systems
Field of View (Vision)
The enemy detects the player using a configurable Field of View (FOV) system.
- Adjustable view radius
- Adjustable view angle
- Line-of-sight checking to avoid detection through walls
Door System
Automatic Door Opening
Doors automatically open based on the enemy’s approach direction (front or forward).
Player Door Interaction
- You can add any number of doors to the scene
- Ensure the parent has zero rotation (0,0,0)If a door needs inverted movement:
Place the door mesh under a parent GameObject
Hiding System
The player can hide under beds and inside berow to avoid enemy detection.
- Disables enemy vision when hidden
Player Capture & Look System
When the enemy catches the player:
- Enemy and player smoothly rotate to face each other
- Ensures the jump scare is always centered on screen
- Prevents missed or off-screen jump scares
Flickering Light System
Lights can flicker dynamically to increase tension and enhance the horror atmosphere.
- Can be triggered randomly
From the publisher's Asset Store listing.
Technical details
- Built using Unity NavMesh for AI movement
- Multi-waypoint patrol system
- Configurable enemy Field of View (radius and angle)
- hearing system triggered by player collisions
- Automatic door opening based on enemy approach direction
- Player-controlled door open and close interaction
- Supports unlimited doors with optional inverted opening setup
- Bed and berow hiding system
- Flickering light system for horror atmosphere
- Smooth enemy-player rotation on capture to prevent missed jump scares
- Optimized for URP and Built in
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Not listed |
As listed on the Asset Store.