Horror Behavior System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
282 KB
Files
51
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1
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Horror Behavior System

by HunterCraft Creations (opens in new tab)

1 rating, too few to average

Enemy AI with adjustable field of view, multi-waypoint patrols, door interaction, player hiding, interactable items, collision-based hearing, flickering lights, and smooth capture rotation.

Price $5.99

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Price history

Last 6 months

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Price history for Horror Behavior System, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Horror Behavior System screenshot 1

Horror Behavior System screenshot 1

About this asset

Enemy AI System

The enemy uses Unity NavMesh for navigation and obstacle avoidance.

Patrol System

  • Supports multiple waypoints
  • Enemy visits each waypoint in sequence
  • Waits 2 seconds at each waypoint before moving to the next
  • Prevents immediate repetition of the same direction

Detection Systems

Field of View (Vision)

The enemy detects the player using a configurable Field of View (FOV) system.

  • Adjustable view radius
  • Adjustable view angle
  • Line-of-sight checking to avoid detection through walls

Door System

Automatic Door Opening

Doors automatically open based on the enemy’s approach direction (front or forward).

Player Door Interaction

  • You can add any number of doors to the scene
  • Ensure the parent has zero rotation (0,0,0)If a door needs inverted movement:
    Place the door mesh under a parent GameObject

Hiding System

The player can hide under beds and inside berow to avoid enemy detection.

  • Disables enemy vision when hidden

Player Capture & Look System

When the enemy catches the player:

  • Enemy and player smoothly rotate to face each other
  • Ensures the jump scare is always centered on screen
  • Prevents missed or off-screen jump scares

Flickering Light System

Lights can flicker dynamically to increase tension and enhance the horror atmosphere.

  • Can be triggered randomly

From the publisher's Asset Store listing.

Technical details

  • Built using Unity NavMesh for AI movement
  • Multi-waypoint patrol system
  • Configurable enemy Field of View (radius and angle)
  • hearing system triggered by player collisions
  • Automatic door opening based on enemy approach direction
  • Player-controlled door open and close interaction
  • Supports unlimited doors with optional inverted opening setup
  • Bed and berow hiding system
  • Flickering light system for horror atmosphere
  • Smooth enemy-player rotation on capture to prevent missed jump scares
  • Optimized for URP and Built in

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Not listed

As listed on the Asset Store.