Anti Tiling Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
Package size
209.3 MB
Files
22
Favorites
5
Views in the past week
13

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Anti Tiling Shader

by Gece Studio (opens in new tab)

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Price $12.49

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Last 6 months

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Price history for Anti Tiling Shader, 6 months Current $12.49; lowest $12.49; highest $12.49 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Anti Tiling Shader screenshot 1

Anti Tiling Shader screenshot 1

About this asset

The Anti-Tiling Shader eliminates the ugly tiling effect by randomizing both geometric and organic patterned textures. This allows you to sample your seamless texture randomly and infinitely.

How to Work?

The shader samples your texture twice. The second sampling offsets the texture slightly. Then it blends the intersection areas together using a mask. The mask can be the texture itself or, if available, a Height Map.

Performance?

The texture is sampled twice. Even the triplanar process samples the texture three times. To make the result much more realistic, heavy mathematical operations and algorithms (Hexagonal patterns, Perlin/Noise Distortion, Poisson Disk Tiling, Triplanar Coordinate) can be used, but this requires sampling the texture many more times and can place a heavy load on the GPU. In particular, if you want to use a large number of seamless textures, you may experience GPU latency. Therefore, the lowest-cost algorithm has been used. Therefore, it is inexpensive in terms of cost and provides good performance.

The shader was created in Unity 2022 and tested in Unity 6. It should work in earlier versions of Unity that use Shader Graph, but it has not been tested

From the publisher's Asset Store listing.

Technical details

Included:

  • 6x sample textures
  • 2x Shader(Lit & Unlit for URP)
  • 2x Material
  • Demo Scene

Supported rendering pipelines: URP, HDRP (includes two versions for URP: Lit and Unlit)

Note: Materials are for objects and cannot be used for terrain, because there are already many packages available that break tiling on terrain.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.21f1 Not listed Compatible Compatible

As listed on the Asset Store.