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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 424.8 MB
- Files
- 384
- Favorites
- 1
- Views in the past week
- 28
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $26.99 on
Keywords
Medieval Modular Slavic Houses Building Kit (Plus Burnt versions)
Build authentic Eastern European medieval villages. It includes a modular set of high-quality houses and structural parts inspired by traditional Slavic culture.
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Price history
Last 6 months
USDAsset preview
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Medieval Modular Slavic Houses Building Kit (Plus Burnt versions) screenshot 1
About this asset
If you have any suggestions/questions, email me:
-*Use 0.5 grid snapping size for correct module snapping
Pack contains:
- Medieval Modular Slavic house structure modules
-Log base modules
-Plaster base modules - All houses are enterable (interiors with wooden/log floors)
- Prefabs for doors/windows so u can close/open them with correct rotation axis
- Abandoned/Burnt/Destroyed versions, those are not modular just prebuilt pieces
- Extra add-ons (storages/modular fence)
Purpose
High-quality modular assets for medieval, Slavic-inspired environments, ideal for RPGs, survival, strategy, or open-world adventure games.
Perfect for creating villages, rural settlements, or historical towns, featuring authentic wooden architecture and destroyed/burnt variants for immersive storytelling or post-raid atmosphere.
Other medieval assets u might be interested in:
From the publisher's Asset Store listing.
Technical details
- Texture Sizes: 4096 / 2048 / 1024
- 18 materials
- Optimized UVs, Poly Count
- Number of prefabs: 60
- Vertex count: min 80 - max 31,302 > for main construction modules (log/plaster bases) 81,736 - 166,662 > for abandoned/burnt combined houses versions
- Number of Textures: 77
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.45f2 | Compatible | Compatible | Compatible |
-URP/HDRP supported
-*The Built-in Render Pipeline package uses standard shaders, which do not support Two-Sided Rendering (Cull Off). To achieve this, you would need to create or use a custom shader with the Cull Off option enabled so that materials using alpha (such as roofs or waffle fences) can render both sides of the geometry
As listed on the Asset Store.