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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 11 KB
- Files
- 8
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- 3
- Views in the past week
- 3
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Keywords
Audio Manager - Simple Sound System
Lightweight plug-and-play Audio Manager for fast BGM and SFX control using ScriptableObjects and a clean workflow.
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Last 6 months
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About this asset
DZAssets Audio Manager is a lightweight and reusable audio system designed to help Unity developers set up BGM and SFX quickly without rebuilding audio logic for every new project. Using a ScriptableObject-based database, automatic caching, and a clean custom editor, this package allows you to organize and play audio with maximum efficiency.
Setup takes only a few seconds: import the package, assign your AudioData assets, and play sounds with a single line of code. The Audio Manager auto-instantiates if missing, persists across scenes (DontDestroyOnLoad), and works in all Unity templates including 2D, 3D, URP, and HDRP.
The included custom inspector makes managing audio lists simple and intuitive, add clips, name them, reorder, and remove entries directly from the editor. No extra configuration, no complicated frameworks, and no dependencies.
Perfect for solo developers, prototyping, mobile games, or anyone handling multiple Unity projects who needs a quick, clean, and reliable audio solution.
From the publisher's Asset Store listing.
Technical details
Render Pipeline Support
- Fully compatible with Built-in, URP, and HDRP
- No SRP-specific features or dependencies
- Works in any Unity project without modification
Platform Support
- PC / Mac / Linux
- Android & iOS
- WebGL
- Console (any platform supported by AudioSource)
Package Contents
- AudioManager.cs (Singleton audio controller)
- AudioData.cs (ScriptableObject audio database)
- AudioDataEditor.cs (Custom editor for audio lists)
- Demo folder (example setup)
- PDF documentation
- README.txt
Features
- Simple plug-and-play setup
- One-line BGM and SFX playback
- ScriptableObject-based audio list
- Custom editor for fast workflow
- Automatic caching for instant audio lookup
- Auto-create AudioManager if missing at runtime
- Persistent across scenes via DontDestroyOnLoad
- Adjustable BGM & SFX volume
- Minimal, clean, and project-agnostic code
Requirements
- Unity 2021.3 or newer
- No external dependencies
- Works in all project types (2D, 3D, URP, HDRP)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.