UVMod - UV Move & 3D Model Recolor Tool OFFICIAL SALE

UVMod lets you edit and fine-tune UVs directly in the Editor. No re-exporting, no external software, no disruption to your scene.

Including 3 demo scenes, a total of 44 low poly 3D models & one customizable 1024x1024 .psd Color Palette template.



Move UVs and change the color of every 3D model for single meshes or multiple objects simultaneously, all in real time.



Key Features


In-Scene UV Editing: Select any object with a MeshFilter and start modifying UVs in a dockable editor window. All changes are updated in real-time.


Multi-Object Workflow: Work on several GameObjects at once in a shared viewport. Ideal for batch adjustments or consistent UV alignment across multiple assets.


Precision Transformation Gizmo:

  • Translate: Click and drag inside the selection to move UVs
  • Rotate: Click and drag the edges of the bounding box to rotate
  • Scale: Click and drag the corners to scale your selection

Use the gizmo for quick adjustments, or type in precise numerical values for Offset, Rotation, and Scale.



Adaptive Selection Modes:

  • Island Mode: Select and transform UV islands with a single click.
  • Vertex Mode: Control and move individual vertices.

Advanced Filtering & Tools:

  • Multi-Texture Support: Instantly switch between materials in the preview window
  • Vertex Color Painting: Apply vertex colors directly in the UV editor
  • Filter by Vertex Color: Isolate and modify vertices based on their assigned color

Non-Destructive Workflow: All modifications occur on an in-memory copy of your mesh. Your original asset is always safe.


Apply/Reset: Commit your changes with "Apply" or instantly revert a pending transformation with "Reset".


Full Undo/Redo Support: Every action, from selection to transformation, is fully integrated with Unity's Undo system (Ctrl+Z).


Flexible Saving Options:

  • Overwrite Mesh: Permanently save your changes back to the original mesh asset.
  • Save as New: Create a new mesh asset from your modifications and automatically assign it to the selected object(s), leaving the original untouched.


PSD File:

  • Includes 36 customizable color swatches
  • Double-click any swatch in the Layers panel to preview and apply your color instantly
  • Flexible system designed to match any artistic direction

Who is this for?


Developers: Adjust assets quickly without external tools.


Environment Artists: Fix UV tiling and texture alignment across props and scenes.


Character Artists: Make small tweaks to character UVs without a full round-trip to an external application.


VFX Artists: Easily adjust UVs for mesh-based particle effects and shaders.


Technical Artists: A perfect base for building more advanced, project-specific mesh tools.


Anyone who wants to work faster and stay inside Unity.



Stop wasting time re-exporting. Start editing. Get UVMod and take control of your UVs directly inside Unity !