UVMod lets you edit and fine-tune UVs directly in the Editor. No re-exporting, no external software, no disruption to your scene.
Including 3 demo scenes, a total of 44 low poly 3D models & one customizable 1024x1024 .psd Color Palette template.
Move UVs and change the color of every 3D model for single meshes or multiple objects simultaneously, all in real time.
Key Features
In-Scene UV Editing: Select any object with a MeshFilter and start modifying UVs in a dockable editor window. All changes are updated in real-time.
Multi-Object Workflow: Work on several GameObjects at once in a shared viewport. Ideal for batch adjustments or consistent UV alignment across multiple assets.
Precision Transformation Gizmo:
Use the gizmo for quick adjustments, or type in precise numerical values for Offset, Rotation, and Scale.
Adaptive Selection Modes:
Advanced Filtering & Tools:
Non-Destructive Workflow: All modifications occur on an in-memory copy of your mesh. Your original asset is always safe.
Apply/Reset: Commit your changes with "Apply" or instantly revert a pending transformation with "Reset".
Full Undo/Redo Support: Every action, from selection to transformation, is fully integrated with Unity's Undo system (Ctrl+Z).
Flexible Saving Options:
PSD File:
Who is this for?
Developers: Adjust assets quickly without external tools.
Environment Artists: Fix UV tiling and texture alignment across props and scenes.
Character Artists: Make small tweaks to character UVs without a full round-trip to an external application.
VFX Artists: Easily adjust UVs for mesh-based particle effects and shaders.
Technical Artists: A perfect base for building more advanced, project-specific mesh tools.
Anyone who wants to work faster and stay inside Unity.
Stop wasting time re-exporting. Start editing. Get UVMod and take control of your UVs directly inside Unity !