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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 57.1 MB
- Files
- 48
- Favorites
- 122
- Views in the past week
- 119
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Keywords
Hologram VFX URP
Ready-to-Use Customizable and Modular Hologram VFX
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Last 6 months
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Hologram VFX URP screenshot 1
About this asset
Transform your 3D models into a sci-fi holograms with this Hologram VFX package for Unity 6 URP. It includes both Materials and VFX that is customizable to fit your aesthetics.
Perfect for games, cinematics, or tech demos, this package combines Shader Graph and VFX Graph to create a customizable, lightweight holographic effect that works on any model. It is also modular with loads of Sub Graphs to combine behaviors.
Key Features
- Customizable Holograms – Adjust color, scanlines, rim light, emission, and fresnel effects to suit your style.
- Dynamic Displacement – Add glitchy, unstable hologram effects using vertex displacement with noise-driven motion.
- Projection VFX – Realistic particle-based light projection with controllable speed, lifetime, direction, and textures.
- Low Performance Impact – Uses procedural shaders and sprite-based particles for efficiency.
- Demo Scenes Included – Ready-to-use example setups to help you integrate into your projects quickly.
From the publisher's Asset Store listing.
Technical details
Package Contents
- Asset Name: Hologram Projector
- Format: FBX (Mesh) + PNG (Texture)
- Variant: Mesh & Texture
- Purpose: Used for demo purposes, showcasing the hologram effect
- Asset Name: Stanford Buddha
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Stanford Dragon
- Format: FBX (Mesh) + PNG (Texture)
- Variant: Mesh & Texture
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Suzzane
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
- Asset Name: Utah Teapot
- Format: FBX (Mesh)
- Variant: Mesh
- Purpose: Used for demo purposes, testing hologram effect
Using the Material
You can use provided materials or build your own using the provided Shader Graphs. To use this material,
simply drag this material to the object in Scene view or attach this Material to the MeshRenderer's material section.
Making your own Hologram Shader
Within the Shader Graph folder, there is provided a template called `Template_Hologram` which includes all the functionality
provided within this package. I recommend to read the comments and adjust as needed as it will help you with a starting point.
After making adjustments, you can create a material from this Shader Graph and attach it to the object for use.
Configuring Material Properties
The VFX is completely procedural, meaning that you can tweak every parameter to produce different interesting results to craft new patterns,
displacement properties, and extra functionalities. To tweak these parameters, go to the Material and adjust the values as needed.
Using the Hologram Projection Ray VFX
To use the Hologram Projection Ray, drag the VFX GameObject into the Scene (can be found in VFX folder). It spawns a particle system for the
rays of light and some dust specs for extra visual flair. Adjust the values of these VFX within the Inspector as needed.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.