Hologram VFX URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
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Unity version
6000.0.58 or later
Package size
57.1 MB
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Hologram VFX URP

by Sekochi Games (opens in new tab)

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Ready-to-Use Customizable and Modular Hologram VFX

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Last 6 months

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Price history for Hologram VFX URP, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Hologram VFX URP screenshot 1

Hologram VFX URP screenshot 1

About this asset

Transform your 3D models into a sci-fi holograms with this Hologram VFX package for Unity 6 URP. It includes both Materials and VFX that is customizable to fit your aesthetics. 

Perfect for games, cinematics, or tech demos, this package combines Shader Graph and VFX Graph to create a customizable, lightweight holographic effect that works on any model. It is also modular with loads of Sub Graphs to combine behaviors.

Key Features

  • Customizable Holograms – Adjust color, scanlines, rim light, emission, and fresnel effects to suit your style.
  • Dynamic Displacement – Add glitchy, unstable hologram effects using vertex displacement with noise-driven motion.
  • Projection VFX – Realistic particle-based light projection with controllable speed, lifetime, direction, and textures.
  • Low Performance Impact – Uses procedural shaders and sprite-based particles for efficiency.
  • Demo Scenes Included – Ready-to-use example setups to help you integrate into your projects quickly.

From the publisher's Asset Store listing.

Technical details

Package Contents

  • Asset Name: Hologram Projector
    • Format: FBX (Mesh) + PNG (Texture)
    • Variant: Mesh & Texture
    • Purpose: Used for demo purposes, showcasing the hologram effect
  • Asset Name: Stanford Buddha
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Stanford Dragon
    • Format: FBX (Mesh) + PNG (Texture)
    • Variant: Mesh & Texture
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Suzzane
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect
  • Asset Name: Utah Teapot
    • Format: FBX (Mesh)
    • Variant: Mesh
    • Purpose: Used for demo purposes, testing hologram effect

Using the Material

You can use provided materials or build your own using the provided Shader Graphs. To use this material,

simply drag this material to the object in Scene view or attach this Material to the MeshRenderer's material section.

Making your own Hologram Shader

Within the Shader Graph folder, there is provided a template called `Template_Hologram` which includes all the functionality

provided within this package. I recommend to read the comments and adjust as needed as it will help you with a starting point.

After making adjustments, you can create a material from this Shader Graph and attach it to the object for use.

Configuring Material Properties

The VFX is completely procedural, meaning that you can tweak every parameter to produce different interesting results to craft new patterns,

displacement properties, and extra functionalities. To tweak these parameters, go to the Material and adjust the values as needed.

Using the Hologram Projection Ray VFX

To use the Hologram Projection Ray, drag the VFX GameObject into the Scene (can be found in VFX folder). It spawns a particle system for the

rays of light and some dust specs for extra visual flair. Adjust the values of these VFX within the Inspector as needed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Not listed

As listed on the Asset Store.