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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 166 KB
- Files
- 10
- Favorites
- 7
- Views in the past week
- 3
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Keywords
Snog's Timer Manager
Snog's Timer Manager is a lightweight timer system. This asset makes it easy to create, visualize, and control timers.
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Last 6 months
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Snog's Timer Manager screenshot 1
About this asset
The Snog's Timer Manager is perfect for developers who need an easier way of making and managing timers, as well as a more precise control over timed events, cooldowns, animations, puzzles, and more.
Built with flexibility and ease-of-use in mind for all types of developers, this asset allows you to define timers via code or through pre-made ScriptableObjects. The custom inspector makes it easy to visualize and manage timers during play mode for debugging.
Whether you're building a puzzle game, a combat system, or a narrative experience, Snog's Timer Manager will save you time and keep your project clean.
Features
- Minimal setup — works out of the box
- Timers with UnityEvent support
- Runtime and build-compatible loading ScriptableObjects via Resources
- Custom inspector with progress bars, filtering, and control buttons
- Manual and dynamic timer creation via code
- Pause, resume, stop, and remove timers at runtime
Contact:
- GitHub
- Email: [email protected]
From the publisher's Asset Store listing.
Technical details
- Unity Version Compatibility: 2021.3 LTS and above (tested on Unity 6 6000.0.58f2)
- Supported Platforms: All (Windows, macOS, Linux, WebGL, Android, iOS)
- Architecture:
- Singleton-based TimerManager
- GameTimer class for runtime logic
- TimerDefinition ScriptableObjects for reusable, editable timers
- No External Dependencies
- Clean, Commented Codebase
- Lightweight & Easy to Extend
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Compatible | Compatible | Compatible |
As listed on the Asset Store.