AI Behavior

Game Ready AI Behavior System:

 

* Easily create and modify dynamic AI Behaviors for your game project with one simple tool.

* Support for Mecanim and Legacy Animation Systems

* Includes out of the box support for both Mecanim and Legacy animation systems. In addition, it also includes the ability to easily hook into any other animation system you'd like with just a few lines of code!

* Includes 16 AI Behavior States Ready for Action!

* Each Behavior brings you amazing levels of control and flexibility to meet the needs of your project. Simply apply the component to your character and give them something to think about.

* Easily Extend AI Behavior to Meet Your Needs

- Do the included states and triggers not meet your needs? No problem, just extend the BaseState or BaseTrigger class to create what you need. AI Behavior will automatically detect them and make them available to you!

 

Recently added features

* Now includes PlayMaker actions!

* New Documentation!

* New Wander state!

* New Step Back state!

* AI logic and agent can now be independent of each other!

* And many other improvements! See the release notes by clicking the version number below!

 

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