Global Events - Dispatcher System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.7 or later
Package size
1.4 MB
Files
14
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2
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3

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Global Events - Dispatcher System

by Eduardo Martinelli (opens in new tab)

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This package provides a globally accessible Event Dispatcher for clean, decoupled communication between your scripts — no scene setup or extra instances required.

Price $16.99

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Price history for Global Events - Dispatcher System, 6 months Current $16.99; lowest $16.99; highest $16.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Global Events - Dispatcher System screenshot 1

Global Events - Dispatcher System screenshot 1

About this asset

Spaghetti code and complicated script inter-dependency affect most apps and games in the market right now. You can solve it once and for all in less than an hour.

Solve one of the most common problems in Unity development easily and with minimal setup. This is a production-ready and extensively tested solution to organize the components of any of your applications by decoupling your components. Allowing you to test your scripts independently, enforcing best-practices, and making your product more professional. This architecture is used widely across the development industry.

The Global Event Dispatcher System manages and receives all events in your game. Your scripts trigger and subscribe to the events you defined. It requires no new instances or setup in your scenes. Includes step-by-step documentation and easy-to-follow examples, so you can integrate it effortlessly into any project.

This package is clean, well-documented, and designed to be easily extended or integrated with your existing workflow. The current implementation has been tested thoroughly in commercial products and applications and has proven to be crucial for organizing large scalable projects. Implemented in Unity 6 and tested with versions down to 2022.3.25f.

Make your projects fully decoupled and production-ready with minimal effort.

All of our packages are written by experienced industry professionals and tested in real, commercial projects. We include descriptive documentation, example scenes and step-by-step instructions so even unseasoned application developers can use our tools.

We offer long-term support and help channel available at [email protected]

From the publisher's Asset Store listing.

Technical details

  • Fully implemented global event dispatcher system
  • Supports custom event types with flexible data payloads
  • Zero scene setup — no instances or managers required
  • Simple API for adding, removing, and invoking listeners
  • Seamless setup across scenes
  • Thread-safe event triggering and listener management
  • Easily extendable and integrable into existing codebases
  • Includes clear examples and step-by-step documentation
  • Clean, well-documented C# code with summaries and comments
  • Demo scene

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.7f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.