Musician View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.2.6 or later
Package size
85.1 MB
Files
84
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2
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Musician

by BigCodersPlanet (opens in new tab)

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With Musician, your game's music automatically adapts to the situation, environment, and emotion of the gameplay, delivering professional-quality transitions without the need for manual setup.

Price $20.00

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Price history

Last 6 months

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Price history for Musician, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Musician screenshot 1

Musician screenshot 1

About this asset

The musical atmosphere in video games is often underestimated, yet it is one of the most important elements for conveying emotions, tension, and mood to players. Manually switching music during scene changes or via triggers is time-consuming and makes smooth, high-quality transitions difficult.

Musician solves this problem by fully automating your game’s musical atmosphere.

It dynamically selects and blends music based on mood, gameplay context, and realtime game data, both locally (zones, positions, events) and globally (overall game state). The result is a seamless, adaptive soundtrack that always fits the moment.

No more complex state machines.

No manual micromanagement of music transitions.

Just immersive, responsive music that is handled automatically.

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Key Features

Context-based, dynamic music selection

Define moods for zones, areas, or positions in your level.

Musician automatically adapts the soundtrack as the player moves through changing environments.

Reaction to in-game values

Drive music intensity and mood using real-time game data:

- Player health

- Threat or danger level

- Custom gameplay variables

- ...

Instant Event-Based Reactions

Music responds immediately to gameplay events—combat starts, danger rises, tension drops—without delays or hard cuts.

Advanced & Customizable Transitions

Create professional-grade transitions with full control:

- Linear, Ease In, Ease Out, Ease In/Out

- Exponential, Logarithmic, S-Curve

- Or fully custom transition curves

Cross-scene persistence

Music continues seamlessly across scene loads and level changes—no interruptions, no restarts.

Designed for simplicity

- Intuitive editor

- Clearly structured workflow

- Multiple examples for a quick start

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Why Musician?

Musician lets you focus on game design, not on managing dozens of music states.

It delivers dynamic soundscapes, emotional consistency, and professional polish with minimal setup.

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Limitations

- Currently, it only supports 3D games.

- Intended exclusively for game music and no sounds.

- Not optimized for multiplayer

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Feel free to check out our online documentation as well: Documentation

Or visit our website: Website

Need help?

Get in touch at [email protected]

From the publisher's Asset Store listing.

Technical details

Context-based, dynamic music selection

Define moods for zones, areas, or positions in your level.

Musician automatically adapts the soundtrack as the player moves through changing environments.

Reaction to in-game values

Drive music intensity and mood using real-time game data:

- Player health

- Threat or danger level

- Custom gameplay variables

- ...

Instant Event-Based Reactions

Music responds immediately to gameplay events—combat starts, danger rises, tension drops—without delays or hard cuts.

Advanced & Customizable Transitions

Create professional-grade transitions with full control:

- Linear, Ease In, Ease Out, Ease In/Out

- Exponential, Logarithmic, S-Curve

- Or fully custom transition curves

Cross-scene persistence

Music continues seamlessly across scene loads and level changes—no interruptions, no restarts.

Designed for simplicity

- Intuitive editor

- Clearly structured workflow

- Multiple examples for a quick start

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.6f2 Compatible Compatible Compatible Compatible

The examples use:

- TextMeshPro

- Two materials that can be converted to the correct pipeline using “Edit/Rendering/Materials/Convert”.

As listed on the Asset Store.