Witch Character View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.28 or later
Package size
579.5 MB
Files
90
Favorites
7
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$12.40 on

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Witch Character

by Emi Elve (opens in new tab)

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  • Price drop

Original Female Modular Character for UE4 | UE5 | Unity. Fully rigged, PBR-textured, and optimized for game development.

Discount -56% Previous price $28.40 Price $12.40

Lowest recorded price

Get 56% off on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Witch Character, 6 months Current $12.40; lowest $12.40; highest $12.40 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Witch Character screenshot 1

Witch Character screenshot 1

About this asset

Created using the Built-in Render Pipeline. Most shaders in this package use the Standard shader and can be easily upgraded to URP or HDRP. Some shaders are Double-Sided Standard for improved model presentation.

To prepare the asset for a different render pipeline: Simply select all materials inside the Materials folder (use Shift to multi-select) and change their shader to Standard. That’s it—your asset is ready for conversion!

From the publisher's Asset Store listing.

Technical details

Rigging:

- Fully rigged to the Epic Skeleton / Humanoid Rig with no added bones! (UE5)

- Supports Mixamo animations

- Easy animation retargeting in both UE4 and UE5

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Modular Design:

- Fully customizable character with removable/addable clothing, accessories, body parts, and hair

- Compatible with modular outfits from my other models using the same model mesh

- Base body texture included

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High-Quality PBR Textures (2K-4K):

- Normal, metallic, roughness, albedo, opacity, and material ID maps

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Technical Specs:

- Polygons: 26382

- Vertices: 34316

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.28f1 Compatible Compatible Compatible

To prepare the asset for a different render pipeline: Simply select all materials inside the Materials folder (use Shift to multi-select) and change their shader to Standard. That’s it—your asset is ready for conversion!

As listed on the Asset Store.